Help with JumpAir
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Help with JumpAir
Hi friends, I made a Glide (just set gravity to -2) but how can I make it so that I can jump through the air.
Code:
bool Glide = false;
void GlideS() {
DWORD64 PlayerClient = *(DWORD*)(CLT_SHELL + 0x78); //reclass
if (GetAsyncKeyState(VK_CONTROL) & 0x8000) {
*(float*)(PlayerClient + 0x948) = -2.f; //default -2
}
else {
*(float*)(PlayerClient + 0x948) = 1.f;
}
}

Originally Posted by
ytfagg
Hi friends, I made a Glide (just set gravity to -2) but how can I make it so that I can jump through the air.
Code:
bool Glide = false;
void GlideS() {
DWORD64 PlayerClient = *(DWORD*)(CLT_SHELL + 0x78); //reclass
if (GetAsyncKeyState(VK_CONTROL) & 0x8000) {
*(float*)(PlayerClient + 0x948) = -2.f; //default -2
}
else {
*(float*)(PlayerClient + 0x948) = 1.f;
}
}
Code:
float& GetSuperJump() const {
return *(float*)((uintptr_t)this + 0x057C); // west
}
CALL ( m_pGamePlayer + 0x90 )
Code:
m_pGamePlayer->GetSuperJump() = 4.000f;

Originally Posted by
Anger5K
Code:
float& GetSuperJump() const {
return *(float*)((uintptr_t)this + 0x057C); // west
}
CALL ( m_pGamePlayer + 0x90 )
Code:
m_pGamePlayer->GetSuperJump() = 4.000f;
Thanks you,bro)

Originally Posted by
Anger5K
Code:
float& GetSuperJump() const {
return *(float*)((uintptr_t)this + 0x057C); // west
}
CALL ( m_pGamePlayer + 0x90 )
Code:
m_pGamePlayer->GetSuperJump() = 4.000f;
Hello man!
Hitboxes doesn't works on Z8 now, did you solve this?
Posts 1–4 of 4 · Page 1 of 1