PostAQ3D Hacking

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AQ3D Hacking
Well it seems to me, the only reason no hacks are available is because no one wants too


Like my HP? lmfao.
I'll teach you to modify your HP via PM.......but I will likely not mess with the AQ teams new work....they might care more.
Also I'm lacking time enough already as is. lol jk...its client side but still lots can be done.

I will be releasing something but it won't be a bot/client for botting.
One feature will be like AQW, when you die you spawn in the same spot.

Excuse the video quality, the video is only 7mb, saved ultimate space, but it gets the point across.

- - - Updated - - -

First PM gets to test it out.

Edit: All in a days time, sorry bit of a learning curve as I don't typically hack unity games....but they didn't even try to stop it...at least that's how it seems. IMO easier than doing things for AQW, granted I know C# rather decent, so I know some of the tricks to make things work how you want. I may create an Interface/etc if this is what people want.


Edit 2: May just create extended commands as seen below:


Fleeting? faces you only one way for now.

Will give out current build to first PM.
Nice, good to see some stuff for AQ3D
Really cool. I've been wanting to see stuff for AQ3D for a while now.
Just for s***s & giggles:

What's funny is that's how far I really was from the ship
Out of map :P
Anyhow progress has hit dirt. My motivation toward game stuff is quite lacking at the moment. That goes for it all. I may not be around near as much :/ Wish it paid then I would probably have quite the hacks out. (No I'm not looking to get paid, unless its like a bitcoin lmfao )
Did you say you needed a 2160p x265 encoding done *_* Oops wrong place jk
Quote Originally Posted by IfOnlyYouKnew View Post
Well it seems to me, the only reason no hacks are available is because no one wants too
Game is so boring. Can't blame people for not sticking around long enough to create anything good.
Quote Originally Posted by bennyboo123 View Post


Game is so boring. Can't blame people for not sticking around long enough to create anything good.
Me either Only spent a small amount of time on it and couldn't believe it's been around as long as it has. Its terrible and a Prime Example of Artix Entertainment doing their lovely Money Snatching/Scheming Plans. While I do not believe they always do, I do agree they re-use content way too much as "New" content.

If they had any true concern for their players they would pay for a third party to prevent cheating all in all. The only problem they have now is the percentage of their playerbase that cheats is higher than the actual and banning/removing such players could be a big loss of income.
Command
Quote Originally Posted by IfOnlyYouKnew View Post
Well it seems to me, the only reason no hacks are available is because no one wants too


Like my HP? lmfao.
I'll teach you to modify your HP via PM.......but I will likely not mess with the AQ teams new work....they might care more.
Also I'm lacking time enough already as is. lol jk...its client side but still lots can be done.

I will be releasing something but it won't be a bot/client for botting.
One feature will be like AQW, when you die you spawn in the same spot.

Excuse the video quality, the video is only 7mb, saved ultimate space, but it gets the point across.

- - - Updated - - -

First PM gets to test it out.

Edit: All in a days time, sorry bit of a learning curve as I don't typically hack unity games....but they didn't even try to stop it...at least that's how it seems. IMO easier than doing things for AQW, granted I know C# rather decent, so I know some of the tricks to make things work how you want. I may create an Interface/etc if this is what people want.


Edit 2: May just create extended commands as seen below:


Fleeting? faces you only one way for now.

Will give out current build to first PM.
Awesome job! How did u create those commands? I'm currently adapting some things and the only thing that blocks me is instancing commands, dunno why, I did all the hard work and cant solve this. If u can help me, PM me or answer here, would be cool to get a tip
Quote Originally Posted by xMituh View Post
Awesome job! How did u create those commands? I'm currently adapting some things and the only thing that blocks me is instancing commands, dunno why, I did all the hard work and cant solve this. If u can help me, PM me or answer here, would be cool to get a tip
I was kind of just fiddling around honestly lol. I'll PM you here soon.

Edit: Can't PM you until you have enough post, try adding me in the chat to the bottom left.
Quote Originally Posted by IfOnlyYouKnew View Post
I was kind of just fiddling around honestly lol. I'll PM you here soon.

Edit: Can't PM you until you have enough post, try adding me in the chat to the bottom left.
Added you. (that posts requirements sucks)

Edit: I made some things and it would be nice to talk about them with you that have more exp!
Quote Originally Posted by xMituh View Post
Added you. (that posts requirements sucks)

Edit: I made some things and it would be nice to talk about them with you that have more exp!
Yeah, sadly you may have to reach that requirement, I didn't receive a contact notice. I have plenty of post, not saying to spam your way up but one or two comments here or there. Just get more involved! I promise that way I can PM and help you out. If you have a true interest I would LOVE to have someone producing hacks for AQ3D and it not be me lmao. I'm looking to grow the AE community as much as possible and have someone that produces "moderate quality hacks" I promote learning more than anything else. I have no degrees and have only learned code from self-learning/research. I hope you stick around. The reason I won't just post the code here is for two reasons. One: AE team will then know what to be looking at sooner. Two: It's not ready for everyone to have it lol. Again as long as I get credited for the code I'll send you, you can use it directly, although it will need some minor changes. I presume you know C# rather decent, if not we can discuss that too.

If I seem too serious, I promise I'm not I just love coding and tend to over explain\type or vice versa.
Cussing/Joking/Being a person is fine lmao.
Since we are having issues I'll link some code here that may help you in some way:
Imports:
using System;
using System.Threading.Tasks;
using UnityEngine;


UIInputChat <-- in Assembly-CSharp
Code:
UICamera.inputHasFocus
this.mInput.isSelected
Input.GetKeyDown(KeyCode.Slash) && !this.mInput.isSelected
Entities.Instance.me
Game.Instance.DeveloperModeToggle();
Entities.Instance.me.Teleport(0f, 100f, 0f, 0f);
this.mInput.text.Substring(10);
if (this.mInput.text == "//lockOnto " + text2)
        {
            int id = Entities.Instance.GetPlayerByName(text2).ID;
            Entities.Instance.AddPlayer(Entities.Instance.GetPlayerByName(text2), true);
            await Task.Delay(10);
            Entities.Instance.GetPlayerByName(text2).Teleport(Entities.Instance.GetPlayerById(id).position.x, Entities.Instance.GetPlayerById(id).position.y + 20f, Entities.Instance.GetPlayerById(id).position.z, 0f);
        }
Session.MyPlayerData.AddQuest(int.Parse(s));
Entities.Instance.me.Teleport(Entities.Instance.me.position.x + num, Entities.Instance.me.position.y, Entities.Instance.me.position.z, 0f);
Entities.Instance.me.moveController.State = MovementState.Forward;
Entities.Instance.me.namePlate.label.text
Entities.Instance.me.namePlate.label.color
Entities.Instance.GetPlayerByName(text4).ID;
and more lol
Quote Originally Posted by IfOnlyYouKnew View Post
Since we are having issues I'll link some code here that may help you in some way:
Imports:
using System;
using System.Threading.Tasks;
using UnityEngine;


UIInputChat <-- in Assembly-CSharp
Code:
UICamera.inputHasFocus
this.mInput.isSelected
Input.GetKeyDown(KeyCode.Slash) && !this.mInput.isSelected
Entities.Instance.me
Game.Instance.DeveloperModeToggle();
Entities.Instance.me.Teleport(0f, 100f, 0f, 0f);
this.mInput.text.Substring(10);
if (this.mInput.text == "//lockOnto " + text2)
        {
            int id = Entities.Instance.GetPlayerByName(text2).ID;
            Entities.Instance.AddPlayer(Entities.Instance.GetPlayerByName(text2), true);
            await Task.Delay(10);
            Entities.Instance.GetPlayerByName(text2).Teleport(Entities.Instance.GetPlayerById(id).position.x, Entities.Instance.GetPlayerById(id).position.y + 20f, Entities.Instance.GetPlayerById(id).position.z, 0f);
        }
Session.MyPlayerData.AddQuest(int.Parse(s));
Entities.Instance.me.Teleport(Entities.Instance.me.position.x + num, Entities.Instance.me.position.y, Entities.Instance.me.position.z, 0f);
Entities.Instance.me.moveController.State = MovementState.Forward;
Entities.Instance.me.namePlate.label.text
Entities.Instance.me.namePlate.label.color
Entities.Instance.GetPlayerByName(text4).ID;
and more lol
LOL reading the code made me feel like I was watching porn, thats a real nice job lol, I'll search more later but this made me open my mind, you used a lot of functions from different classes and all the shit worked, it's really cool for me. I'm currently learning C#, just had a little exp in python but aq3d excited me

+rep
Quote Originally Posted by xMituh View Post
LOL reading the code made me feel like I was watching porn, thats a real nice job lol, I'll search more later but this made me open my mind, you used a lot of functions from different classes and all the shit worked, it's really cool for me. I'm currently learning C#, just had a little exp in python but aq3d excited me

+rep
lol Once you have enough post we'll be in better contact and I'll send you the entirety of it all! Thank you though! Yeah I would say most of my coding has been in C# so when I opened the file I was having a fun time.
Let's see if it'll let me post the shorter old code:

using System;
using System.Threading.Tasks;
using UnityEngine;

// Token: 0x0200074C RID: 1868
[RequireComponent(typeof(UIInput))]
public partial class UIInputChat : MonoBehaviour
{
// Token: 0x06002950 RID: 10576 RVA: 0x000DF9A8 File Offset: 0x000DDBA8
public async void OnSubmit(string text)
{
if (this.mInput.text == "//zeroport")
{
Entities.Instance.me.Teleport(0f, 100f, 0f, 0f);
}
if (this.mInput.text == "//hidename")
{
Entities.Instance.me.namePlate.label.text = "MPGH Hidden User";
bool imfalse = false;
while (!imfalse)
{
await Task.Delay(10);
Entities.Instance.me.namePlate.label.color = Color.clear;
}
}
string text2 = this.mInput.text.Substring(7);
if (this.mInput.text == "//tpto " + text2)
{
int id = Entities.Instance.GetPlayerByName(text2).ID;
Entities.Instance.me.Teleport(Entities.Instance.Ge tPlayerByName(text2).position.x, Entities.Instance.GetPlayerById(id).position.y + 20.5f, Entities.Instance.GetPlayerById(id).position.z, 0f);
}
if (this.mInput.text == "//upme")
{
Entities.Instance.me.AccessLevel = 101;
}
if (this.mInput.text == "//testing")
{
Game.Instance.DeveloperModeToggle();
}
this.mInput.value = "";
this.mInput.isSelected = false;
if (this.onChatSubmit != null)
{
this.onChatSubmit(text);
}
}
}
Not a lot to go off of here but it was short enough to post!
cool to see. last thing i worked on before getting bored was clientless login. got stuck on multiple sessions (purely a laziness isue on myside. didnt wanna take the time to go through with it a) but managed to get a single account in at a time just fine. could whisper it "wave" from a second account that logged in normally and it would do wave emote as an example. goal was to get a mass login going for some giggles.
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