Grimoire 3.8+ RF

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Grimoire 3.8+ RF

 
Grimoire 3.8+ RF

I sourced and rebuilt Grimoire 3.8+ from EmperorArts edition
Spent hours rebuilding the project how I needed/wanted.
I once again retrofit some code to make it function.
This means I do not know what I could have broken by doing such.
I imagine I broke a few things trying to get items to reject again as some of what I did was not needed,
and I just forgot what I had done as it requires multiple steps.
This is not using the 3.8+ SWF it is using my 3.8 RE SWF
DOES NOT YET CONTAIN MY FLASHFIX/EoL
----------------------------------------------------------------------------------
This is also a retrofit so the old .gbot must be modified like for Grimoire RE.
By that I mean remove/replace the "Server:" line
That also means it naturally reads RE bots like 3.8+ did for 3.8





As stated good old Grimoire 3.8+ Retrofit to have working item pickup/rejection & packet usage/spammer/sniffer

A Gift to the MPGH Adventure Quest Worlds community from yours truly.

Please leave a like, It's the only Payment I get.
If you truly appreciate us you'll leave Poonce a like too on the comment below //approved

 
Version Changes

I won't lie using 3.8+ bots again is nice.
Skills are currently broken and you can only use Default Attack Sorry Idk What I did
REPACK COMING I'VE NOW SPENT 10+ HOURS ON THIS.
I rebuilt the Grimoire 3.8+ SWF and implemented the Retrofit.
v4 coming ASAP. FML consider version 4 version 3 Visual Studio didn't stick the file switch. Will fix tomorrow.
v5 is Officially running on a freshly built 3.8+ SWF but skills don't work and who knows what else so I'm leaving version 4.


 
Credits
Biney [Grimoire 3.8]
EmperorArts [Grimoire 3.8+]
IfOnlyYouKnew [Grimoire 3.8+ RF]
Noobfloob [Grimoire 3.6 Ideology]
Poonce [Approvals/Content Delivery]

Original 3.8+ Post: Grimoire 3.8+, a modified 3.8
Please add this to the List of Updated Trainers for AQW.
Also please start letting me know what's Broken!
I've already farmed so many new items, sorry I made you all wait so long!

Update 6.1: Quite a bit of content changes in this edition, feel free to check it out. Some of you may hate it...quit using it then bothers me none.
I still haven't gotten to some of the bugs sorry. I would normally say more or tell you everything that I changed but I honestly just don't feel like it, at least today.

Edit: Ok maybe just a little bit of info, the music can be turned off under the Client category of the toolbar, or switched to use a more Lore Friendly/Preferable song. (Once switched on you must restart grimoire)
Also grimoire's method of loading is once again different, thinking more towards the long term it now stores and reads from local files, the C# portion is now what gets and sets your game variant allowing changes to be made without the need of multiple SWF.
and etc etc....
Yes this means you can technically control what links your grimoire loads through yourself without needing to build your own copy of grimoire now. This way if only the links go out of date it's an easy fix.
No EoL patch yet but I will get to it and potentially a 64-bit copy.
Edit2: Old Client Version options broken although its a developer option only thought I'd make note. I fixed it on v6.2

Grimoire 3.8+ SF v4_mpgh.net.zip839 KB · 98 downloads Clean
Grimoire 3.8+ SF v5_mpgh.net.zip807 KB · 107 downloads Clean
Grimoire 3.8+ RF v5-SRC_mpgh.net.zip8.9 MB · 137 downloads Clean
Grimoire 3.8+ RF v6.1_mpgh.net.zip18.1 MB · 1,473 downloads 1/64 malicious
Salute
//approved
I won't lie it all started yesterday when I got a 3.8+ bot to work with RE....I saw the difference in code and couldn't stick with 3.8. Now I know more of why 3.8+ is better, it fixes a lot and uses some C#8.0 vs the <7.3 and below methodology for certain things.
Can you use both gbots from original Grimoire 3.8/3.8+ and RE version?
Quote Originally Posted by akiroth View Post
Can you use both gbots from original Grimoire 3.8/3.8+ and RE version?
From what I'm aware, Yes.

Just like you had to do for RE the Old Grimoire 3.8/3.8+ Bots will need to be converted by removing the Server: {}, from near the bottom of the bot... I replace it with Server: "Artix",
From what I'm aware any RE bot should just work straight away and since 3.8 bots work with RE for the most part that includes those. I've been using some 3.8+ bots so I know those work.

Also haven't been able to figure out the skill issue entirely but am making a temporary work-around for the time being. v6 coming soon. It uses Send.Keys like no one likes (Don't worry it won't bug and send random keys/info like everywhere says online)
Since send.keys is ...well send.keys it sends to whatever application has focus, while not perfect the way I use them detects if the Game has focus or not and will shut off while it doesn't. The Game can on occasion remained focused when doing something else and it will send keys to that. I managed to type all of this no problems so it seems to work fine lol didn't even know it was on.

Some old bots will not work, not too many from what I've noticed
Quote Originally Posted by IfOnlyYouKnew View Post
From what I'm aware, Yes.

Just like you had to do for RE the Old Grimoire 3.8/3.8+ Bots will need to be converted by removing the Server: {}, from near the bottom of the bot... I replace it with Server: "Artix",
From what I'm aware any RE bot should just work straight away and since 3.8 bots work with RE for the most part that includes those. I've been using some 3.8+ bots so I know those work.

Also haven't been able to figure out the skill issue entirely but am making a temporary work-around for the time being. v6 coming soon. It uses Send.Keys like no one likes (Don't worry it won't bug and send random keys/info like everywhere says online)
Since send.keys is ...well send.keys it sends to whatever application has focus, while not perfect the way I use them detects if the Game has focus or not and will shut off while it doesn't. The Game can on occasion remained focused when doing something else and it will send keys to that. I managed to type all of this no problems so it seems to work fine lol didn't even know it was on.

Some old bots will not work, not too many from what I've noticed
Got it, thank you for your work!
//approved
 
Version Changes

Updated the Grimoire 3.8+ SWF by rewriting and using a new base entirely, it no longer uses the old load method RE & etc...use and now loads using a more uptodate method.


Working on updates little by little, I always liked spiders AQLite Main menu so I customized one for grimoire, not the same methods exactly but works none the less.
Added *Automate Skills* option under the tools, this feature is about 25% complete algorithm wise. It only sends while the game retains direct focus.

I imagine this feature will interfere with chat and is not intended to be used while you are active. This is a temporary fix that isn't even completed itself.



Please merge this comments content with main posts, thank you!
Grimoire 3.8+ SF v5.5_mpgh.net.zip2.9 MB · 19 downloads 1/60 malicious
Quote Originally Posted by IfOnlyYouKnew View Post
 
Version Changes

Updated the Grimoire 3.8+ SWF by rewriting and using a new base entirely, it no longer uses the old load method RE & etc...use and now loads using a more uptodate method.


Working on updates little by little, I always liked spiders AQLite Main menu so I customized one for grimoire, not the same methods exactly but works none the less.
Added *Automate Skills* option under the tools, this feature is about 25% complete algorithm wise. It only sends while the game retains direct focus.

I imagine this feature will interfere with chat and is not intended to be used while you are active. This is a temporary fix that isn't even completed itself.



Please merge this comments content with main posts, thank you!
//approved
In my current unreleased version I have added the Accumulator & Internal Packet Logger as seen from Cetera, I have also added a feature to allow you to change your alliance between all types at any time as seen in cetera. Credits to: 133spider
Grimoire now gives a truly Grimm tone to the game as well. <--I may remove this later on, we'll see how many people notice.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
is there a "goto index" in grimoire?
//approved

Grimoire vs Vanilla appearance.
Thank you for the release! I was just messing around with GrimLite and RBot and neither really suited me - glad to have the old bots back ^^

I downloaded the "Grimoire 3.8+ RF v6.1_mpgh.net.zip" and using the "IfOnlyYouKnew's 3.8+ Base" my character and loads of UI elements have an irritating opacity to them, like i can see through each of my body parts to see the lower layers. I'm not sure if I'm missing a setting somewhere but the other bases don't seem to have this issue, just 3.8+ Base.

Any advice please?
Please add attachments and scans to main post thanks Poonce sorry about my uploading
Quote Originally Posted by AntiEgg View Post
Thank you for the release! I was just messing around with GrimLite and RBot and neither really suited me - glad to have the old bots back ^^

I downloaded the "Grimoire 3.8+ RF v6.1_mpgh.net.zip" and using the "IfOnlyYouKnew's 3.8+ Base" my character and loads of UI elements have an irritating opacity to them, like i can see through each of my body parts to see the lower layers. I'm not sure if I'm missing a setting somewhere but the other bases don't seem to have this issue, just 3.8+ Base.

Any advice please?
Oops lol, yep that's my bad, was testing transparency for the title screen and forgot to remove some unneeded effects. Next edition will have this fixed.

On the bright side the game still loaded, meaning the new local settings are for sure working fine, I was curious about it as the C# side has way more control over what loads now.

The other sound option in game also disables the music if set to 0;

Version Changes:
 
Version Changes

Version 6.1.1 being uploaded now, this directly addresses the transparency issue and the developer mode issue (the issue being the past variants won't load when in DevMode) If you wish to access devmode you must PM me, if the information is ever publicly released I will stop releasing further updates to Grimoire and take my leave. Spider specifically fixed this issue the day after I released it in the MPGH Loader, therefore I decided to lock this feature away as I use it for different purposes than just playing the game, anyone on a developers level could easily figure out how to use the feature which is the way it is intended to be.
Version 6.2: Skills are fixed! this was not fun and a headache and I changed many lines of code none of which I can confer made any true difference until I set a single number in one specific spot from -1 to 0...........................dot........ugh at least I figured it out.


VirusTotal - File - b4a7b9ead42ef80f5bb8765a519709ff8036c9c0319a080f03 2e8068b20aaa88
Grimoire 3.8+ RF v6.1.1.zip - Jotti's malware scan
https://www.virustotal.com/gui/file/...dde2?nocache=1
https://virusscan.jotti.org/en-US/fi...job/nuen51zx8d
VirusTotal - File - 540adae8972e40a9016ce44b72f846149be80f237740e09e36 e8680052dc222a
Grimoire 3.8+ RF v6.2.zip - Jotti's malware scan
1 false flag.
The updates will be coming a little slower now as grimoire's size has increased and filling up MPGH servers is not my goal lol.

For all those downloading without leaving likes..... -_- I see you, and I don't like you.

V6.2 MAJOR FIX - [Skills Working Again]
Edit: I May have broken other things....idk seems to work but 3.8 bots need tags, default repeat might be broken...nvm appears to just be working idk
Grimoire 3.8+ RF v6.1.1_mpgh.net.zip18.1 MB · 20 downloads 1/59 malicious
Grimoire 3.8+ RF v6.2_mpgh.net.zip18.1 MB · 343 downloads 1/68 malicious
Grimoire 3.8+ SF v5.5_mpgh.net.zip2.9 MB · 16 downloads 1/60 malicious
Posts 115 of 22 · Page 1 of 2

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