Arrow[Release] Terminator Invasion MOD (updated)

PollWhat did you think of this MOD (only vote after testing)
139 votes
Posts 1–15 of 80 · Page 1 of 6
[Release] Terminator Invasion MOD (updated)


Welcome to the Terminator Invasion MOD thread.
See below for update info and changes.

Please let me know what you think about the mod and it's updates by rating it using the poll,
and justify your rating by dropping some feedback below. Thank you.
Enjoy!

PS: The main remark I get is: "How can this be balanced? Humans don't stand a chance. "
Well, take a look at the scores in the screenshots, and try it yourself before judging. I can assure you, the mod is balanced.



In a post-apocalyptic 2029, artificially intelligent machines seek to exterminate what is left of the human race.
John Connor, the leader of the human resistance, has gathered what is left of the human army
and leads a resistance movement against the Terminator army.
This is the final battle for the governance of planet earth.
This, is Armageddon.



- Slower movement
- SuperJump charge (limited)
- Cloak (invisibilty for 15 seconds, faster movement, uav, weapons disabled) *NEW*
- Teleport *NEW*
- AC130 HUD with thermal vision
- Super powerful: 105mm, 40mm and 25mm AC130 Guns
- Super strong: Extra health
- Malfunctions when reached critical damage, regenerates
- No radar, no killstreaks

Random screens:




- AT4 launcher (unlimited)
- Intervention thermal (headshots are 1 hit kills)
- SA80 LMG
- Permanent UAV
- Airsupport (Precision airstrike - Pavelow - Carepackage) with time intervals *NEW*
- killstreaks predator, AC130 and Nuke obtainable *NEW*
- Nightvision toggle *NEW*

Random screens:





General Intro:

Note: Some things have changed since making this video.

Random Terminator gameplay (1:30):


Random Human Army gameplay (1:30):



1. Extract the files anywhere on your computer.
2. Run 'LoaderX.exe'
3. Press 'Auto Inject' (at the bottom you will see 'status: Searching for "alterIWnet" window..')
4. Run Modern Warfare 2 (iw4mp.exe) (LoaderX will now say 'status: Sucesfully injected 1 DLL(s)!')
5. Force host. In console type the following commands:
party_hostmigration 0
party_connecttimeout 1
6. Have fun! (preferred gametype is WAR, on large maps like wasteland and fuel.

Remember: Using any sort of hacks or mods can result in a VAC ban.
I suggest not using this with your legit MW2 copy.
I recommend using AlterIWNET instead.
If you do want to use this with the official version of MW2, you need to do the following:
1. Open config****i
2. change 'alterIWnet' to 'Modern Warfare 2'



Virustotal

Code:
VirSCAN.org Scanned Report :
Scanned time   : 2010/07/15 22:11:20 (CEST)
Scanner results: Scanners did not find malware!
File Name      : Terminator****vasion.T2.100714.rar
File Size      : 104743 byte
File Type      : RAR archive data, v1d, os
MD5            : 213ae63dda89eb9be5681dd33eeb5d6c
SHA1           : 02af1e7660b3363785555f1776f71b4823b6ba92
Online report  : http://virscan.org/report/718af1e9063500e9cbe47c8406f22998.html

Scanner        Engine Ver      Sig Ver           Sig Date    Time   Scan result
a-squared      5.0.0.13        20100715050258    2010-07-15  5.81   -
AhnLab V3      2010.07.14.00   2010.07.14        2010-07-14  1.23   -
AntiVir        8.2.4.12        7.10.9.95         2010-07-15  0.33   -
Antiy          2.0.18          20100704.4829244  2010-07-04  0.02   -
Arcavir        2009            201006281601      2010-06-28  0.01   -
Authentium     5.1.1           201007152033      2010-07-15  1.46   -
AVAST!         4.7.4           100715-1          2010-07-15  0.05   -
AVG            8.5.793         271.1.1/3007      2010-07-15  0.74   -
BitDefender    7.90123.6509484 7.32809           2010-07-16  4.01   -
ClamAV         0.96.1          11327             2010-07-06  0.00   -
Comodo         4.0             5440              2010-07-15  1.45   -
CP Secure      1.3.0.5         2010.07.16        2010-07-16  0.23   -
Dr.Web         5.0.2.3300      2010.07.16        2010-07-16  9.21   -
F-Prot         4.4.4.56        20100715          2010-07-15  1.46   -
F-Secure       7.02.73807      2010.07.15.05     2010-07-15  11.47  -
Fortinet       4.1.143         12.158            2010-07-14  0.53   -
GData          21.521/21.191   20100715          2010-07-15  6.87   -
ViRobot        20100715        2010.07.15        2010-07-15  0.40   -
Ikarus         T3.1.01.84      2010.07.15.76278  2010-07-15  8.27   -
JiangMin       13.0.900        2010.07.15        2010-07-15  1.51   -
Kaspersky      5.5.10          2010.07.15        2010-07-15  0.45   -
KingSoft       2009.2.5.15     2010.7.15.18      2010-07-15  0.88   -
McAfee         5400.1158       6044              2010-07-15  17.97  -
Microsoft      1.5902          2010.07.15        2010-07-15  23.10  -
Norman         6.05.11         6.05.00           2010-07-15  6.01   -
Panda          9.05.01         2010.07.15        2010-07-15  3.50   -
Trend Micro    9.120-1004      7.312.05          2010-07-15  0.40   -
Quick Heal     11.00           2010.07.15        2010-07-15  2.23   -
Rising         20.0            22.56.03.04       2010-07-15  1.68   -
Sophos         3.09.0          4.55              2010-07-16  3.91   -
Sunbelt        3.9.2428.2      6582              2010-07-14  8.59   -
Symantec       1.3.0.24        20100715.003      2010-07-15  0.78   -
nProtect       20100711.01     9046935           2010-07-11  8.21   -
The Hacker     6.5.2.1         v00316            2010-07-14  0.46   -
VBA32          3.12.12.6       20100715.0839     2010-07-15  4.73   -
VirusBuster    4.5.11.10       10.127.8/2028247  2010-07-16  2.44   -
One false positive at Virustotal: WS.Reputation.1



AgentGOD - Without him, none of this would have been possible
AZUMIKKEL - For the inspiration. I learned a lot from his codes.
JamesA1994 - For testing and helping with the quake effect.
The people at the ********* forum.
All beta testers.



Well, I can not 'allow' or 'disallow' anything. People will, in the end, do what they want with this code.
However if this code turned out to be useful to you, it would be nice, and only fair, to respect these terms.

1. This code is for all to read, use and reuse at will. I learned a lot from other people's code, I'd be happy if others would learn anything from me.
However, If you use parts of the code for your own projects, please give credit as well.
2. This mod may be posted at other forums, just don't post it as your own. Use this layout and give due credit.
3. If you have any suggestions, bugfixes, etc for this mod. Please share them with me for feature versions, where you will be credited.
Don't implement those features and treat it as a new, selfcreated mod.
4. Have shitloads of fun!



Code:
T2.100714
- Removed nuke for Terminators (popular demand)
- Removed leftover code for equipment
- Improved carepackage content chances
- Fixed Terminator HUD instructs staying when switching teams on private match
- Added splashnotify for killstreaks
- Code cleanup

T2.100711
- Improved Cloak
- Added Teleport
- Changed killstreaks (nuke)
- Added Nightvision to Terminator vision cycle
- Added Nightvision for humans
- Code improvement for freezecontrols.
- Added inactivity disabler (Novakane)


T2.100707
- Fixed dissapearing killstreak bug
- Added Cloak
- Removed fog
- Made thermal optional for terminators
- Spread out killstreaks (humans), added carepackage
- Various tweaks and code cleanup

T1.100628
- Fixed SuperJump bug
- Airsupport delayed
- Ingame Background Story (actionslot 2)
- Various tweaks and code cleanup

T1.100626
- First Release
Terminator.Invasion.T2.100714.rarattachment deleted · 920 downloads before removal
O_O...looks nice...Promod,Terminator mod..later?..zombie mod xD
udin39, working on it (:

Neekoken, doesn't seem like your mod is getting too much attention (at least not if you look at the youtube video / thread view count).
If you want me to advertise with it, send me a pm/reply and I'll record a game of it and upload it to my channel with a link to this thread and crediting you. I think it's a great mod and deserves more attention.
OMFGGGGG Yes its finally here!!! THANK YOU, im gonna so edit this for more fun (ofc im gonna credit u) man u gonna be my inspiration now


APPROVE PLEAAAASE
EDIT: i also like introduction , maybe put like a numbah where u press and it tells u story? well anyways, awesome MOD
Well, I finally got home and I didn't even get a chance to test it! . Oh well at least i can still play it! There is a bright side to everything... Waiting for files to be approved.
YOU are amazing! I cant wait to start this thing up! Thank you, and I hope you have a great boyfriend that can give you super sex for making this! (btw, I love your rave blob)
O_o..

Robots will kill us....

~Approved, Please add a Second Scan ASAP.
lol not rly Melodia, Robots are easy to kill as u can see on video...Really nice job
Neekokeen you`re sick maan and me likeee.....The mod is just great ...Keep up the good work maan...
So I did some testing now. (its amazing, just as when I played it before) but here are some things:
For some reason, Superjump on terminators does not work correctly. I press jump, but the character just kind of twitches like he is going to jump but only jumps maybe a foot off the ground.

I dont think humans can jump...?

Could humans maybe get hand grenades?(not infinite, but maybe 2)

And there is a small glitch. If you spawn as a terminator, if you start to sprint, you will loose your hud and ability to fire anything (until you die)

Could Terminators get some kind of killstreak rewards? If possible, sentry gun at like 6 kills? I know they are kind of OP right now, so this one is not really needed.

And on a random note, when I downloaded the file, It said it was corrupt when I finished unpacking it...I re downloaded it several times, but same result. Anyone else have this problem? Mod still seems to work though.
Wow nice mod.
Gonna try it now.
So i decided to test this for an hour, got some complaints as usual and how some things should change...

1. Spam rockets - robots are complaining that the rockets can be spammed to much, and after 1 rocket the terminators get critical error... so they are pretty much helpless... maybe add a reload or a wait time?

2. Robots cant see - Well since im host i never really got to be a termimator... But people complained in chat they really couldnt see... so, i think they are just complaining/trolling, i think they can see fine...

3. Too many airstrikes - Terminators once again are complaining about somethin, they are saying that there are to many planes going back and forth exploding everything... I think this could be tweaked alittle, maybe lower the rate that planes come back as a kill streak.

4.Host always human - ??? Every round for the entire time i hosted i was human and never robot... Tried using little server tool and that didn't even work...A glitch or something?

So, i guess that is a small and simple report.
Quote Originally Posted by Crazyelfjj View Post
So i decided to test this for an hour, got some complaints as usual and how some things should change...

1. Spam rockets - robots are complaining that the rockets can be spammed to much, and after 1 rocket the terminators get critical error... so they are pretty much helpless... maybe add a reload or a wait time?

2. Robots cant see - Well since im host i never really got to be a termimator... But people complained in chat they really couldnt see... so, i think they are just complaining/trolling, i think they can see fine...

3. Too many airstrikes - Terminators once again are complaining about somethin, they are saying that there are to many planes going back and forth exploding everything... I think this could be tweaked alittle, maybe lower the rate that planes come back as a kill streak.

4.Host always human - ??? Every round for the entire time i hosted i was human and never robot... Tried using little server tool and that didn't even work...A glitch or something?

So, i guess that is a small and simple report.
1. Man...Robots can spam fucking AC 130 bullets!!! think abt that... and they can see thermal...which is also a advantage...so they are both good sides to play if u know how to play the freaking Mod

2. they see thermally, which is twice as good :S

3. Airstrikes: this is a little OP for Humans, but robots can easily shoot down planes and etc...so wouldnt complain as much

4. Make it 2 rounds...lol or just start over OR use bigservertool to change teams
Quote Originally Posted by Crazyelfjj View Post
So i decided to test this for an hour, got some complaints as usual and how some things should change...

1. Spam rockets - robots are complaining that the rockets can be spammed to much, and after 1 rocket the terminators get critical error... so they are pretty much helpless... maybe add a reload or a wait time?
Damn them robots with there feelings! Why do they always have to cry...

Quote Originally Posted by Crazyelfjj View Post
2. Robots cant see - Well since im host i never really got to be a termimator... But people complained in chat they really couldnt see... so, i think they are just complaining/trolling, i think they can see fine...
They are most likely complaining about the thermal vision... With the thermal and lots of explosions, its really hard to see.

Quote Originally Posted by Crazyelfjj View Post
3. Too many airstrikes - Terminators once again are complaining about somethin, they are saying that there are to many planes going back and forth exploding everything... I think this could be tweaked alittle, maybe lower the rate that planes come back as a kill streak.
I think it fairly even. I loved being the terminator. The AC130 hud & guns pwn.

Quote Originally Posted by Crazyelfjj View Post
4.Host always human - ??? Every round for the entire time i hosted i was human and never robot... Tried using little server tool and that didn't even work...A glitch or something?
No your just having bad luck. I have been terminator many times.

Quote Originally Posted by Crazyelfjj View Post
So, i guess that is a small and simple report.
Thanks
see? 2 at least advanced member tags said that its just bad luck, so its probably NOT bad luck :P
Posts 1–15 of 80 · Page 1 of 6
This thread is closed for replies.

Similar Threads

Tags for this Thread

Talk with us