3. Browse to "ui\hud\bitmaps\combined\hud_reticles" ; in Bitmaps
4. On the right side, you will see this list:
1- 128x128
2- 64x64
3- 62x64
and so on, until bitmap 14, which is 14- 64x64
5. Under the list you will see this: "A8R8G8B8 (bitmap size)". This is the format in which the reticles are saved.
Under it, you will see "Save Texture" box. Now you have to click and save all 14 textures to somewhere you can remember.
6. Now open Photoshop.
7. Browse to where you saved your image and open the first one in your image editing program.
8. Now I will make a list of all the reticles contained in the image numbers.
Reticle1- Hog driver, Assult Rifle, Pistol, Unarmed (left to right)
Reticle2- Banshee
Reticle3- Warthog Chaingun Gunner
Reticle4- Plasma Pistol
Reticle5- Plasma Rifle
Reticle6- Fuel Rod Cannon or Wraith (Unsure)
Reticle7- Needler
Reticle8- Rocket Launcher
Reticle9- Shotgun
Reticle10- Scorpian Tank Driver
Reticle11- Plasma Turret Gunner
Reticle12- Ghost Driver
Reticle13- Fuel Rod Cannon or Wraith (Unsure)
Reticle14- Rocket Warthog Gunner
9. To edit reticle, you can only use white, shades of white (gray, dark gray, light gray) and black.
In game, white shows up as completely dark blue, gray as a light blue, light gray as see through blue, and black as nothing.
Black -> White = Invisible -> Visible
10. Edit the reticles to your liking (you will find it easier to zoom in, and edit in paint... Posted Image ).
11. When you are finished, copy your edited image (Ctrl + C), and click on the "Channels" Tab in your Layers Palette.
Now choose the alpha channel, and paste your image on it, along with pasting your image (if you edited it in paint, onto the real image).
12. Now go to 'File-> Save As'. In the options, choose your filename for the new reticle (hud_reticle1_editted, hud_reticle2_editted, so on)
Choose format as "DDS", and check mark "Alpha Channels" in saving options.
13. Now in the Popup, choose the following options. Turn the ***1 Save format to (ARGB 8:8:8:8). Check off "Generate Mipmaps".
14. Now open up HMT 3.5 again. Browse to "ui\hud\bitmaps\combined\hud_reticles" ; in Bitmaps, and click the first image.
Now, underneath the "Save Texture" box, click on "Import Texture".
15. Import textures but make sure the reticle numbers corespond.
16. If a popup occurs stating that the Image size needs to be updated, choose No. If any other popups occur, choose yes.