how about you keep mpgh files at mpgh and gorfag files a gorfag site
Unpatchable chams or wallhack??
Umm, you should check exactly what kind and level of transparency transparent textures(windows, etc) use in the game, and apply the same. Photoshop transparent might not mean in-game transparent.
If the transparent objects use an additional map file which sets the transparency and not the texture itself, then it might be a bit more tricky to achieve this result, but it could still be possible.
If the transparent objects use an additional map file which sets the transparency and not the texture itself, then it might be a bit more tricky to achieve this result, but it could still be possible.
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