
Originally Posted by
creapygames
Great job, how much increase that the dmg? how long have you tested it out?

This doubles the damage.
I tested in with multiplier of 2 and got banned in like half an hour. I will try 1.5f next time.
I am not sure how they detected 100% damage increase however, as this is possible to achieve with boosts and implants without an issue.
If somebody has more insight, please share. I will look into this in the mean time.
can i direct change it buy using dnspy?
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i cant compile it in edit class because of this $
I already answered this in one of my other posts.
Just delete the compiler generated symbols and it will work.
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Just another heads-up.
I also managed to find the function responsible for reloading. It is being called within this same function---So infinite ammo should be possible.
I will look into it once I have a bit more time.
DF116_35fb46ccac6a482225a7288b92eb3cb71af885c4 - Is some kind of OnReload function it updates the hud and there is a condition for ghost ammo (For guns with infinite ammo like Wraith Cannon and GAU). If you have time and don't wanna wait for me, you can reverse it and publish the hack yourself.
I managed to make it temporarily work when you reload, but it resets once you start shooting again, so I am just re-writing the HUD data. The call should be somewhere before the one I posted---It shouldn't be hard to find.