Firearm damage
Hi. Since we already have melee damage, I am dumping the weapon damage here:
Function name: DF116_e0bcb803a6a7f74e06b846a30e4c4d25f97f081d()
Local variable:: float value (The first one at the top of the function)
That is the current weapon damage. It goes through multiple calculations and ends up in the second else. That is the point where I multiply it by my custom value.
I multiply it up to 2x. I won't test higher.
Don't use 2x as it is too much. Use something like 1.35.
I will also attach a screenshot for those less technically inclined:


Function name: DF116_e0bcb803a6a7f74e06b846a30e4c4d25f97f081d()
Local variable:: float value (The first one at the top of the function)
That is the current weapon damage. It goes through multiple calculations and ends up in the second else. That is the point where I multiply it by my custom value.
I multiply it up to 2x. I won't test higher.
Don't use 2x as it is too much. Use something like 1.35.
I will also attach a screenshot for those less technically inclined:



