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Home › Forum › Market Place › Work & Job Offers › $300 [Unity / C++ / Mono] Finding instance (component) address

Lightbulb$300 [Unity / C++ / Mono] Finding instance (component) address

Posts 1–2 of 2 · Page 1 of 1
flwer
flwer
$300 [Unity / C++ / Mono] Finding instance (component) address
Need someone that could write up a function in C++ for DLL that will be injected into Unity game (running on Mono, not IL2CPP).
The function will find an instance (component) address so I could then use this instance and call private methods with mono_runtime_invoke.
I already have piece of code that gets address of the GameObject using GameObject.Find() but for the love of dog I can't get the address of a component that is attached to the GameObject.

EXAMPLE OF WHAT I MEAN WHEN I SAY INSTANCES (CHEAT ENGINE)


No signature scanning for data structure, needs to work with most of the games that use mono-2.0-bdwgc.dll.
Example of code I'm looking for

void* FindInstance(void* gameObjectAddress, const char* componentName)
void* FindInstance(any easily obtainable info)

You can send me a message here on MPGH via Birdie (conversation cloud icon under my profile info).
#1 · 3y ago
TE
TeppeiKikuchi
Identity resolution
Identity resolution can be resolved in multiple solutions
1) Logging activity once a false or real function is attributed to the instance which can be correlated with a value to link it to a function
2) Running Unity via Array software processing tools (additional toolset , unfamiliar with Unity)

Examples of documented Identity Resolution Solutions Include: US10291635B2
#2 · 3y ago
Posts 1–2 of 2 · Page 1 of 1

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