so like I said dont mess with the bandit stuff .. that includes damage >>
and if you havent know that there are a lot of ENDGAME players using the IMPALER with high damage boost got banned coz the weapon from the games anti-cheat was set lower than the Game calculated ... the Impaler nerf drama..
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great dude.. is it possible for you to make melee only damage multiplier?? or can you point w/c part of the code is it like how, it looks and what to change. i cant remember it since i deleted all the video related to that after I got IP banned last march or april...
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hahah I also told them this in my aob post to not mess with damage and specially bandits ..
does IP ban last forever, or is there a way to fix it???
so like I said dont mess with the bandit stuff .. that includes damage >>
and if you havent know that there are a lot of ENDGAME players using the IMPALER with high damage boost got banned coz the weapon from the games anti-cheat was set lower than the Game calculated ... the Impaler nerf drama..
- - - Updated - - -
great dude.. is it possible for you to make melee only damage multiplier?? or can you point w/c part of the code is it like how, it looks and what to change. i cant remember it since i deleted all the video related to that after I got IP banned last march or april...
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hahah I also told them this in my aob post to not mess with damage and specially bandits ..
Hello,
The module relates to the damage multiplier that you can view on the dead frontier wiki
The damage multipliers are as such:
Melee (Not Chainsaw) 1.2
Chainsaw 1
Revolver 1.5
AutoPistol 1.35
Rifle 2
Shotgun 1.15
Machinegun 1.2
BigMachinegun 1.45
GrenadeLauncher 1
Minigun 1
You can modify the damage multipliers in my assembly-script by navigating to
DF130_57b9e4b14795652fdba336a57774272737486916
and searching for "num *="
This will bring you to the location where you can modify the IL instructions to have the damage multiplier as anything you want.
A ban wave has also been released.
TY x2
Originally Posted by Schruff201
Hi, the AOBs should be the same
16 0A 12 01 FE 15 57 00 00 01 20 00 5C 1B 00 0C
to
17 0A 12 01 FE 15 28 00 00 01 20 00 5C 1B 00 0C
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Hi,
The related area you should be looking for is:
DF130_57b9e4b14795652fdba336a57774272737486916
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Hi,
I recommend changing these yourself on the original assembly-script.
Fast Loot
02 7B C8 15 00 04 28 E0 00 00 0A 06 5A 58 7D
to
02 7B C8 15 00 04 22 CD CC CC 3D 06 5A 58 7D
I recommend making your own modifications to the assembly-script to fit your own needs.
Dude, you're the best, ty so much x2, work infinity energy and fast loot
when i installed it. I got banned from all my accounts at once. even though I didn't open another account
Originally Posted by hsgialong
when i installed it. I got banned from all my accounts at once. even though I didn't open another account
it is because there was an update, now it is 131
Originally Posted by Schruff201
Hello,
The module relates to the damage multiplier that you can view on the dead frontier wiki
The damage multipliers are as such:
Melee (Not Chainsaw) 1.2
Chainsaw 1
Revolver 1.5
AutoPistol 1.35
Rifle 2
Shotgun 1.15
Machinegun 1.2
BigMachinegun 1.45
GrenadeLauncher 1
Minigun 1
You can modify the damage multipliers in my assembly-script by navigating to
DF130_57b9e4b14795652fdba336a57774272737486916
and searching for "num *="
This will bring you to the location where you can modify the IL instructions to have the damage multiplier as anything you want.
A ban wave has also been released.
thank you for your great explanation
But there is only one problem, when trying to edit the code, a lot of error messages will appear when compiling, is it possible to override the error messages, or do we have to fix the errors. Examples of errors are syntax errors, unexpected characters and so on
Version updated
Originally Posted by Schruff201
Features:
1-HIT Zombie
Infinite Sprint
Zombies Attack Disabled
Weapon Damage Multiplier x 1000
EXP OFF
To install, place in your \Dead Frontier\DeadFrontier_Data\Managed folder.
Note: I recommend making a backup of your Assembly-UnityScript.dll.