x64

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x64
Looking forward to someone recode for x64 bit
Code:
#include <Windows.h>
#include <process.h>

using namespace std;
bool ig = true;
VOID Memory()
{
	while (1)
	{
		while (!GetModuleHandleA("CShell_x64.dll"));
		if (GetModuleHandleA("ClientFx_x64.fxd"))
		{
			if (ig)
			{
				memcpy((VOID*)0xF47CD4, "\x90\x90\x90\x90\x90\x90", 6);

			}
		}
	}
}

VOID WINAPIV StartAddress(LPVOID)
{
	_asm CALL Memory;
}

BOOL __stdcall DllMain(HMODULE module, DWORD reason, LPVOID reserved)
{
	if (reason == DLL_PROCESS_ATTACH)
	{
		DisableThreadLibraryCalls(module);
		//BeginAntiCpp
	}
	return 1;
}
Quote Originally Posted by twentt View Post
Looking forward to someone recode for x64 bit
Code:
#include <Windows.h>
#include <process.h>

using namespace std;
bool ig = true;
VOID Memory()
{
	while (1)
	{
		while (!GetModuleHandleA("CShell_x64.dll"));
		if (GetModuleHandleA("ClientFx_x64.fxd"))
		{
			if (ig)
			{
				memcpy((VOID*)0xF47CD4, "\x90\x90\x90\x90\x90\x90", 6);

			}
		}
	}
}

VOID WINAPIV StartAddress(LPVOID)
{
	_asm CALL Memory;
}

BOOL __stdcall DllMain(HMODULE module, DWORD reason, LPVOID reserved)
{
	if (reason == DLL_PROCESS_ATTACH)
	{
		DisableThreadLibraryCalls(module);
		//BeginAntiCpp
	}
	return 1;
}
What function was this address for? I think it's outdated
Quote Originally Posted by twentt View Post
@MemoryThePast
Could u recode for x64 bit?
nahhh why would I recode that? I don't even know what does that function do and you didn't give enough info. Also if you want to do an asm on x64 you should use MASM instead.
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