Realmtalk

Posts 1–12 of 12 · Page 1 of 1
Realmtalk
A thread for shooting the shit.
I fully exalted wizard and still no lean bro.
I got x2 of them on @Godfather132 account though.
LMAO. Seems like all of my luck goes into my sherpa runs.
Check out my dungeon running service in the RotMG selling section here BTW.
Anyways, I spent the last week farming for lean and still haven't got ONE. LOL.
On my own actual account!!
I have 4 leans now. Died on my 40k base fame wizard. Oh well lol. Need to get a new diplo. Tryna hunt five stars fr but I keep going back to Wizard and Sorc because they are so good. I hate trickster and kensei so much.
keep me updated bro im looking out
Quote Originally Posted by X54 View Post
keep me updated bro im looking out
I got 5 leans now but I still need a new diplo lol.
It would be nice if some active people in here would try to start making some melon loader mods!! It is a really good place to start. Making a C++ internal from scratch would be very very hard for a beginner, but melon loader is manageable. I hope to see at least a few community mods one day.
Hey, I would like to dig into creating mods myself. What are some good resources or do you have any tips that can help me get started and point me into the right direction? Thanks for the support.
I could work on a MelonLoader mod or an internal if someone gave me deobfuscated metadata
Hey man, so in general you need deobfuscated metadata in order to work on a mod or internal? I thought that it was one of the available paths. Would love to hear from you about more insight. Could you give some more information?
I mean you can reverse everything without it if you want but why would you? You can just dump the game and start from there. Also you need it to set up Melonloader.
I see. I am trying to understand one thing. How does it work, with each new version the global metadata is differently obfuscated, and in each version of the game the obfuscated fields are getting a new name, and the mods code needs updating? Trying to understand if melonloader's mods will work on different versions, and also why does the mooltytoool need updating when new game version is released.
I've never done any cheats/mods for this game, so I'm really just guessing for some of this stuff.

I'm not sure if they change the obfuscation method every update, so you can just use the same way to deobf it each time. I also don't know if the field/method/class names are always different in every version (but I bet they are). I just heard they're using BeeBytes.

For MelonLoader mods, it really depends on how they're made. I've seen mods that check using obfuscated names, and if they got changed it will break the mod. But, for example, if you hook something that still has a normal name, like a method that hasn't been obfuscated, something from Unity's own API, or you find it without relying on the exact name (like going through all methods in a type with reflection and filtering them by return type, parameter types, parameter count, etc. But its very slow and unreliable if multiple methods match), then it'll usually still work.

For multitool, I just think it might be because they change the packet structure or something else like encryption, and that would break how it reads or edits the traffic, but I have no idea why exactly.

I understand, thanks. I am now trying to find a way to decrypt the global metadata file, but with no success. Turns out deca put some effort to make our lifes harder huh
Posts 1–12 of 12 · Page 1 of 1

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