Finding and modifying game data
Hello, really new guy here.
I recently started to learn how to cheat in games and stumbled apon some questions.
Recently i tried to make an external dodgebot for rotmg using a software that reads your screen (pretty much like ahk but simpler), however i instantly noticed its bad response time, the code actually worked, however it took too much time to actually dodge the projectile (resulting in taking damage).
I knew i would eventually need to gather all the projectiles ingame and somehow figure their exact hitbox so that i only take server side hits, so this part was only a test to see wether it would work or not.
Then i decided to start working on a internal cheat, my questions are:
How much of the game is coded in c++? I found an old question in reddit saying that it was mostly coded in c++, but the client was AS3, some parts python, ruby, etc. However this info was from wildshadow time, i dont know about the exalt one, if you do know, please tell me how you figured it out,
looking in the game files i guessed it is still in c++ but i wanted to know which language should i focus on modifying.
Another question is if its possible for me to get ip banned while testing my builds and modules, should i use a vpn or am i good to go?
Thank you for your patience, much appreciate.