[aIW] eJustin's Ultimate Patch
Yeah, I have a JTag so I'm used to saying patch, refering to modified patch_mp.ff
Kewl mod.. but everytime I seem to run it, my game will crash within minutes and ill lose the emblem i unlocked. I get the exe has stopped working or whatever that is.. any ideas why?
Howd u get modloader
u sed to install u need to copy that into mod loader. Wat is modloader and where can i get it?

Nice mod , but im having some trouble's.
Why is my radar so big after the mod ?
Why are the players name so big (friendly players) ?
Why is my radar so big after the mod ?
Why are the players name so big (friendly players) ?
If the game crashes it just means there is too much going on for the game to handle. I find that the explosive bullets creates way too many explosions than the game was designed to hold.
ModLoader is a program created by the creator of VAC Chaos.
http://www.mpgh.net/forum/191-call-d...y-version.html
The player names and radar are so big after the game because I set them as infectable meaning once you join a lobby using my MOD, the infection stays with you until you exit Modern Warfare 2. I have all the DVar modifications set to be infectable so you can take the modifications out of the modified lobby and into ranked matches.
ModLoader is a program created by the creator of VAC Chaos.
http://www.mpgh.net/forum/191-call-d...y-version.html
The player names and radar are so big after the game because I set them as infectable meaning once you join a lobby using my MOD, the infection stays with you until you exit Modern Warfare 2. I have all the DVar modifications set to be infectable so you can take the modifications out of the modified lobby and into ranked matches.
[QUOTE=
The player names and radar are so big after the game because I set them as infectable meaning once you join a lobby using my MOD, the infection stays with you until you exit Modern Warfare 2. I have all the DVar modifications set to be infectable so you can take the modifications out of the modified lobby and into ranked matches.[/QUOTE]
And how do i deleted it or dont you have a solution ?
The player names and radar are so big after the game because I set them as infectable meaning once you join a lobby using my MOD, the infection stays with you until you exit Modern Warfare 2. I have all the DVar modifications set to be infectable so you can take the modifications out of the modified lobby and into ranked matches.[/QUOTE]
And how do i deleted it or dont you have a solution ?
Something is outta whack, long after ive closed the mod.. and even closed Cod MW2, switched accs, restarted my PC.. The mod is still on, parts of it anyways, like the 6 blue connection bars instead of the normal 4. The red name. And for a friend he still sees the FPS? WTF is wrong?! How can I remove the stupid infectious outta the mod? Like what is the code so I can find it and delete it?
That is very, very strange. Part of me thinks you're just making things complicated but none the less, it is my job as a developer to help you. A couple of things I recommend you do is open up task manager, and close iw4mp.exe. Also, make sure you do not have ModLoader running while you have MW2 open. If that doesn't work, I have no idea.
how do you turn off expolosive bullets?
at the bottom i put no recoil. . . x
what did i do wrong someone correct this so this mod can have no recoil plz
Code:
p = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
self player_recoilScaleOn(0);
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