
Originally Posted by
peachlon
I know things are a bit dead around here, but im going to post anyway
Im working on the aimbot, its already working and now all thats left is to do the part of predicting future points so i reduce the misses. Mathematically it should be correct, but for some reason its not predicting correctly. Could it be something specific to games made in Unity2D that im not noticing?
EDIT: post did not load the image >:c
https://prnt.sc/L-CeSulnsKf6
Problem is in your math formula. You are using time_to_target from old enemy position for new enemy predicted position. This is hard to explain in text so here is image illustration of this problem:
https://prnt.sc/igJFRputt1-r
mathGPT would be helpful for this kind of math problems you can use it for generating right formula for your prediction problem you just need to describe your problem good enough for it to understand. Also can you please PM me in TG in my profile I want to collaborate with you in rotmg hacking