Into the Dead - Our Darkest Days Cheat Engine Assembly
Hello everyone.
I have returned from a 2 year hiatus with an interesting little assembly for Cheat Engine for the Steam game Into the Dead - Our Darkest Days. The following code destroys the entire games inventory system. From my perspective it looks like PikPok use a single utility function or class for anything that moves in and out off the inventory. This has allowed me to essentially make an unlimited everything cheat with the following assembly.
Use this in an auto assemble script in Cheat Engine after to attach to the games process.
If you craft anything, shoot a gun or pick up items while looting you will receive 2457 of the item. I only began working on this game today so I will post more cool scripts as I find them
Have fun!
I have returned from a 2 year hiatus with an interesting little assembly for Cheat Engine for the Steam game Into the Dead - Our Darkest Days. The following code destroys the entire games inventory system. From my perspective it looks like PikPok use a single utility function or class for anything that moves in and out off the inventory. This has allowed me to essentially make an unlimited everything cheat with the following assembly.
Code:
[ENABLE] aobscanmodule(INJECT,GameAssembly.dll,89 53 20 48 85 C0) // should be unique alloc(newmem,$1000,INJECT) label(code) label(return) newmem: code: mov [rbx+20],999 test rax,rax jmp return INJECT: jmp newmem nop return: registersymbol(INJECT) [DISABLE] INJECT: db 89 53 20 48 85 C0 unregistersymbol(INJECT) dealloc(newmem)
If you craft anything, shoot a gun or pick up items while looting you will receive 2457 of the item. I only began working on this game today so I will post more cool scripts as I find them
Have fun!