Built an MCP bridge that lets AI control Cheat Engine

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Built an MCP bridge that lets AI control Cheat Engine
Basically the AI (Claude/Cursor/Copilot etc) can now read memory, follow pointer chains, set hardware breakpoints, disassemble functions, auto-detect structure fields - all the stuff you'd normally do manually.

What used to take me days now takes like 10 minutes of just... asking questions:

  • "scan for 15000, now it changed to 15100"
    "what writes to that address?"
    "disassemble that function"

And the AI just does it

It's read-only for now (no memory writes), uses hardware debug registers only (DR0-DR3), supports DBVM for invisible tracing.

Threw it on git hub if anyone wants to mess with it: github.com/miscusi-peek/cheatengine-mcp-bridgeⓘ

The stack is pretty simple: Lua bridge running in CE, Python MCP server, communication over named pipes. Latency is under 2ms per command.
Very cool, kinda worried about LLMs refusing to do anything w/ hacking tho
They're actually pretty chill, you should take a look at the ghidra MCP servers. I've effectively been able to do a static analysis on some of the old Call of Duty's via Claude and the MCP server... So far:

- Wrote a decompiler for their GSC scripting language

- Exported all game assets and converted their format to a standard format (including encryption and decryption). Assets include shaders, models, textures, scripts, images, config and more.

- Reverse engineered all networking code

- Reversed the startup routines

- Reversed the server console.

It's actually a wildly powerful tool for cheating/modding.
dope. this is the future

uncensored ******
I'll be releasing a more powerful tool than this!
you should share it as an attachment for the less technical who dont know how to use gh/source
I've messaged dave about this, the binary is 138 mb so I can't really share it as an attachment is there any way to share this on here, it's open-source.
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