
char __fastcall is_visble(uintptr_t p_characFX)
{
int State; // eax
if (!p_characFX)
{
LABEL_4:
State= 0;
return State;
}
State= mem.Read<BYTE>(p_characFX + 0x1D0CC);
if (State!= 1)
{
if (State!= 2)
{
State = mem.Read<BYTE>(p_characFX + 0x1D0D0) == 1;
return State;
}
goto LABEL_4;
}
return State;
}