External Visible Check

Posts 1–3 of 3 · Page 1 of 1
External Visible Check
Its not so accurate unlike intersectsegment but incase you need it


Code:
char __fastcall is_visble(uintptr_t p_characFX)
{
    int State; // eax

    if (!p_characFX)
    {
    LABEL_4:
        State= 0;
        return State;
    }
    State= mem.Read<BYTE>(p_characFX + 0x1D0CC);
    if (State!= 1)             
    {
        if (State!= 2)
        {
            State = mem.Read<BYTE>(p_characFX + 0x1D0D0) == 1;
            return State;
        }
        goto LABEL_4;
    }
    return State;
}
hey can you add me on discord @xxx5737
Posts 1–3 of 3 · Page 1 of 1

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