HOW TO DECRYPT PLAYERS NICKNAMES?
hi. For Fortnite 42.00 CL-57316517, I am reading APlayerState::PlayerNamePrivate at 0x308 as an FString (Data at +0x0 and Count at +0x8).
The FString layout appears valid, but real player names return obfuscated strings such as axGHjOiLmN. Bot names and PlayerNameCustomOverride work correctly.
What is the current PlayerNamePrivate deobfuscation routine for this build? Is the old rolling character-shift algorithm still used, or do I need to call APlayerState::GetPlayerName through ProcessEvent?
The FString layout appears valid, but real player names return obfuscated strings such as axGHjOiLmN. Bot names and PlayerNameCustomOverride work correctly.
What is the current PlayerNamePrivate deobfuscation routine for this build? Is the old rolling character-shift algorithm still used, or do I need to call APlayerState::GetPlayerName through ProcessEvent?