TOKERS Tool-Kit
This tool writes no bytecode and produces no build. It edits and checks .gsc text, which is what the games actually read, and the save button hands you that file. Getting it loaded is the game's own job:
IW4x (MW2) — drop the .gsc into userraw\scripts; the loader compiles and runs it at launch.
IW-engine retail titles (CoD4, MW1, MW2, BO1, BO2) — into raw, or ship it as a mod package the game is started with.
Black Ops III and later — the official Mod Tools Linker. Their assets are signed, which is why a runtime route is not the answer for them.
The hashes tab names any function in a runtime * N Script Error(s) report, which is the one thing you cannot do with the source in front of you

IW4x (MW2) — drop the .gsc into userraw\scripts; the loader compiles and runs it at launch.
IW-engine retail titles (CoD4, MW1, MW2, BO1, BO2) — into raw, or ship it as a mod package the game is started with.
Black Ops III and later — the official Mod Tools Linker. Their assets are signed, which is why a runtime route is not the answer for them.
The hashes tab names any function in a runtime * N Script Error(s) report, which is the one thing you cannot do with the source in front of you
