NEWTOKERS Tool-Kit

Posts 1–5 of 5 · Page 1 of 1
TOKERS Tool-Kit


A complete GSC toolchain for Black Ops 1,2,3

What it does

Catch the errors before you compile. The compiler rejects a lot of reasonable-looking code, and some failures are silent — a bad namespace shows up in game as "Unresolved external" with no other clue. Sixteen lint rules catch those traps offline in under a second, each one corresponding to something that actually went wrong while building the mod. Comments and string literals are stripped first, so a script that explains a trap isn't flagged for it.

Compile to a real .gscbin. A command-line build of the PC GSC compiler, patched to accept #using so stock BO3 scripts actually parse. Single file or whole folder, with --hashes to tell you which function a \3 Script Error(s) message is talking about.

Inspect a compiled script. Dump the header, includes, exports with their flags, and imports — so you can see what a blob really contains instead of guessing.

Inject it into a running game. Compile and inject in one step (F7). The process list starts empty on purpose: you type the name your Task Manager shows, once, and it remembers. Private and co-op only, your own game only.

Three dialects. The editor handles T7 (Black Ops 3), T6 (Black Ops II) and IW (Infinite Warfare)
@arunforce could you approve the new file and update main thread description for me i had to delete it because i had to update the tool. thanks in advance MrTOKER
you're able to edit your own threads.
after 24 hours it becomes a request we can approve/deny
there no option to upload in the post editor or am i missing something. it only lets me upload when i replay to my own post
update download
Posts 1–5 of 5 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

Need help?