Usefull GSC Moddding variables, codes.

Posts 16–30 of 76 · Page 2 of 6
Hi, thanks for these codes, they are very usefull, but could you give me a code for akimbo Thumpers, i am trying to just edit the Zombie Mod by DoZzeR, and one of the "human's" classes i wan't to edit and put in a thumper akimbo class, anyway the set up is like this
Code:
		if(self.keyIsPressed["+actionslot 3"]) {
			self giveWeapon( "fal_reflex_mp", 0, false );
			self setWeaponAmmoClip("fal_reflex_mp", "100" );
			self setWeaponAmmoStock("fal_reflex_mp", "20" );
			self giveWeapon( "deserteaglegold_akimbo_mp", 0, false );
			self setWeaponAmmoClip("deserteaglegold_akimbo_mp", "100" );
			self setWeaponAmmoStock("deserteaglegold_akimbo_mp", "20" );
			self maps\mp\perks\_perks::givePerk( "Claymore_mp");
			self setWeaponAmmoClip("Claymore_mp", 1);
			self switchToWeapon("fal_reflex_mp");
			break;
so could anybody tell me what i could type in the "self giveWeapon( "fal_reflex_mp", 0, false );" part, i know that is FAL with RDS. but is there a way i can make it akimbo thumpers? D:
I don't understand, what do I have to replace the "threadname" with?

Good job!
I am very new at C++ and do ask myself whats needed to get this stuff to run?? call a thread is a bit less information! - Will I have to inject this stuff and then call a thread ? an exampel would be nice ... thx
Quote Originally Posted by WhiteLionATX View Post
I am very new at C++ and do ask myself whats needed to get this stuff to run?? call a thread is a bit less information! - Will I have to inject this stuff and then call a thread ? an exampel would be nice ... thx
Learn attached/injected libraries basic first, Mem Editing/WinApi/WhateverYouWant comes after, We won't teach you to CopyPasta.
Quote Originally Posted by Melodia View Post
Learn attached/injected libraries basic first, Mem Editing/WinApi/WhateverYouWant comes after, We won't teach you to CopyPasta.
are there any guides on here teaching basics of GSC modding?
Quote Originally Posted by jippedson View Post
are there any guides on here teaching basics of GSC modding?
Gsc codes is just like Pawno but simpler.

Nah, Just read code, And understand how it's easy, Didn't really found any guides, Just have fun with it.
Quote Originally Posted by Melodia View Post
Gsc codes is just like Pawno but simpler.

Nah, Just read code, And understand how it's easy, Didn't really found any guides, Just have fun with it.
yer, i've been looking at other people's mods and editing them and stuff, but i have no idea how to start my own D:
Quote Originally Posted by jippedson View Post
yer, i've been looking at other people's mods and editing them and stuff, but i have no idea how to start my own D:
Download .ff-viewer (Google it). Open your patch_mp.ff.
open rank.gsc and export.

Then you have a fresh rank.gsc to work with.
Quote Originally Posted by JamesA1994 View Post
Download .ff-viewer (Google it). Open your patch_mp.ff.
open rank.gsc and export.

Then you have a fresh rank.gsc to work with.
oo, danke

hmm, i've opened the ff viewer and the patch_mp, then what do i do?
Quote Originally Posted by JamesA1994 View Post
Download .ff-viewer (Google it). Open your patch_mp.ff.
open rank.gsc and export.

Then you have a fresh rank.gsc to work with.
I will add that part to the tut.. thanks in advance.

EDIT: Edit button on my thread is disabled
Quote Originally Posted by PP_CrazyApple View Post
I will add that part to the tut.. thanks in advance.

EDIT: Edit button on my thread is disabled
D:, could you include a quick .ff viewer guide with it too?
i know this is about gsc, but just curious does anyone know if the exec command works? i know i couldn't get it going in 1.3.37...
Quote Originally Posted by user_error View Post
i know this is about gsc, but just curious does anyone know if the exec command works? i know i couldn't get it going in 1.3.37...
If you want to exec cfg's go to cod4, in mw2 bindings are disabled.
Do you know a code wich makes you shoot automaticly wothout any user inputs?
Posts 16–30 of 76 · Page 2 of 6
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