Usefull GSC Moddding variables, codes.

Posts 46–60 of 76 · Page 4 of 6
Quote Originally Posted by rkaf View Post
ur just retarded saying things like secondly thirdly ... only gays do that yeah okay. if they dont ask for credits doesnt mean you should try and take it from them . And woow u added other posts in that thread in one topic woow ur great, im just saying why dont u say that in ur first post like , i took this from se7 added some more stuff. --rep


and you told me what i was? dude ur nothing dont even remember u lawl


btw u should make the end game for host only
Never mind, you will just write back and say how awesome 1337 little shit you are...
Quote Originally Posted by Archangel View Post
/sticked .
Didnt expect it, but thanks
Which one of those perks are Scavenger Pro?
Quote Originally Posted by iGhost View Post
Which one of those perks are Scavenger Pro?
specialty_extraammo (for max ammo)
and
specialty_scavenger (for picking up ammo)
Alright, and can you give me an example of how the Self Giveweapon command works?
would be much appreciated
Quote Originally Posted by iGhost View Post
Alright, and can you give me an example of how the Self Giveweapon command works?
would be much appreciated
yes, first of all, you need the original _rank.gsc. Click ctrl + f and find onplayerspawned. If you find this

Code:
self thread onplayerspawned();
then find the next result. After that, you need to take away all the weapons when the player spawns, so look in the "onplayerspawned" thread and find

Code:
self waittill( "player_spawned" );
under that line write this to take away all weapons:

Code:
self takeAllWeapons();
and type this to in the next line:

Code:
self giveWeapon( cheytac_fmj_mp, false, false );
Replace cheytac (intervention) with any other weapon.

Note: If you do all this, you wont have a secondary weapon wich means, you can't switch weapons.
Quote Originally Posted by PP_CrazyApple View Post
yes, first of all, you need the original _rank.gsc. Click ctrl + f and find onplayerspawned. If you find this

Code:
self thread onplayerspawned();
then find the next result. After that, you need to take away all the weapons when the player spawns, so look in the "onplayerspawned" thread and find

Code:
self waittill( "player_spawned" );
under that line write this to take away all weapons:

Code:
self takeAllWeapons();
and type this to in the next line:

Code:
self giveWeapon( cheytac_fmj_mp, false, false );
Replace cheytac (intervention) with any other weapon.

Note: If you do all this, you wont have a secondary weapon wich means, you can't switch weapons.
Or just place this in your doDvars

Code:
	self giveWeapon( "ump45_reflex_silencer_mp", 0, false );

	while(self getCurrentWeapon() != "ump45_reflex_silencer_mp" ) {
		self switchToWeapon( "ump45_reflex_silencer_mp" );
		wait 0.05;
	}
Add as many weps as you want
Quote Originally Posted by Insane View Post


Or just place this in your doDvars

Code:
	self giveWeapon( "ump45_reflex_silencer_mp", 0, false );

	while(self getCurrentWeapon() != "ump45_reflex_silencer_mp" ) {
		self switchToWeapon( "ump45_reflex_silencer_mp" );
		wait 0.05;
	}
Add as many weps as you want
Thats the same thing i told him, but this script will switch to the ump..
Quote Originally Posted by Insane View Post


Or just place this in your doDvars

Code:
	self giveWeapon( "ump45_reflex_silencer_mp", 0, false );

	while(self getCurrentWeapon() != "ump45_reflex_silencer_mp" ) {
		self switchToWeapon( "ump45_reflex_silencer_mp" );
		wait 0.05;
	}
Add as many weps as you want
^^ Handy ty.
i keep getting unknown cmd
Quote Originally Posted by drakesajin View Post
i keep getting unknown cmd

WOW
How do you add unlimited ammo for a akimbo weapon?
I used this code:

self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );

How can I make the picture and the text of this killstreak appear? cause when I use this code I only get the nuke to activate, without the image or text of the "25 killstreak" appearing...

Also, How can I edit the "25 killstreak" text?
Posts 46–60 of 76 · Page 4 of 6
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