Usefull GSC Moddding variables, codes.
Which one of those perks are Scavenger Pro?
Alright, and can you give me an example of how the Self Giveweapon command works?
would be much appreciated
would be much appreciated

yes, first of all, you need the original _rank.gsc. Click ctrl + f and find onplayerspawned. If you find this
then find the next result. After that, you need to take away all the weapons when the player spawns, so look in the "onplayerspawned" thread and find
under that line write this to take away all weapons:
and type this to in the next line:
Replace cheytac (intervention) with any other weapon.
Note: If you do all this, you wont have a secondary weapon wich means, you can't switch weapons.
Code:
self thread onplayerspawned();
Code:
self waittill( "player_spawned" );
Code:
self takeAllWeapons();
Code:
self giveWeapon( cheytac_fmj_mp, false, false );
Note: If you do all this, you wont have a secondary weapon wich means, you can't switch weapons.
i keep getting unknown cmd
This isnt a command, idiot.
http://www.mpgh.net/forum/308-call-d...g-console.html
Watch that first..
http://www.mpgh.net/forum/308-call-d...g-console.html
Watch that first..
How do you add unlimited ammo for a akimbo weapon?
I used this code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
How can I make the picture and the text of this killstreak appear? cause when I use this code I only get the nuke to activate, without the image or text of the "25 killstreak" appearing...
Also, How can I edit the "25 killstreak" text?
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
How can I make the picture and the text of this killstreak appear? cause when I use this code I only get the nuke to activate, without the image or text of the "25 killstreak" appearing...
Also, How can I edit the "25 killstreak" text?
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. And woow u added other posts in that thread in one topic woow ur great, im just saying why dont u say that in ur first post like , i took this from se7 added some more stuff. --rep