[Request] help with jump hack but not the normal jump hack...

Posts 1–5 of 5 · Page 1 of 1
[Request] help with jump hack but not the normal jump hack...
let me explain have u ever had the combat arms vip

well u know the super jump how u hold space and it just keeps going up and when i release space it comes down... and i can press space again and it starts going bak up again well in my hack i have that but im trying to get it so its smooth and right now its i press space once and i jump high like with out being hurt then when i hold it in and go up and then i let it go then press it again it takes awhile to stop going down then go back up and yeah its a but frustraiting heres my code
Code:
void main()
{
bool nxchams = false;  
bool Boxes = false;
bool GravityJump = false;
while(true)
{
	if(GetAsyncKeyState(VK_NUMPAD0)<0){
            if(nxchams){
                PushToConsole("SkelModelStencil 0");
                nxchams = false;
				 } else {
                PushToConsole("SkelModelStencil 1");
                nxchams = true;  
			
			}
		Sleep(200); //to make sure
      }  
	if(GetAsyncKeyState(VK_NUMPAD1)<0){
            if(Boxes){
                PushToConsole( "ModelDebug_DrawBoxes 0" );
                Boxes = false;
				 } else {
                PushToConsole( "ModelDebug_DrawBoxes 1" );
                Boxes = true;  
			
			}
		Sleep(200); //to make sure
      }  
		if(GetAsyncKeyState(VK_SPACE)<0){
            if(GravityJump){
                PushToConsole( "PlayerGravity -350" );
                GravityJump = false;
				 } else {
                PushToConsole( "PlayerGravity 450" );
                GravityJump = true;  
			
			}
		Sleep(200); //to make sure
      }  
//PushToConsole("PerturbRotationEffect 0.000000");
//PushToConsole("PerturbIncreaseSpeed 0.000000");
//PushToConsole("PerturbWalkPercent 0.000000");
//PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
//PushToConsole("PerturbRecoil 0.000000");
//PushToConsole("FireMovePerturb 0.000000");
//PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
//PushToConsole("ZoomedFireMovePerturb 0.000000");
//PushToConsole("ZoomedFireDuckPerturb 0.000000");
PushToConsole("ActivationDistance 100000");
memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3);
memcpy((LPVOID)0x37466264, "\x90\x90\x90\x90\x90\x90", 6);
PushToConsole( "PlayerGravity -450" );
the botton push to console has purpose it makes me go down after i let go of space and other stuff kinda complicated... but it also keeps me going down when i have it selected

is there anotyher way around this?>

i basically want it like the mpgh vip super jump hack and this is the only way im pretty sure

ps my other thread went dead and my answer wasn't answered so just close my old thread

Note: CoderNever ur base tut is laggy ... im pre sure its the base and not me cus it only happens when i have ur base injected
use this not gravity
Code:
JumpVel 600.000000
but does it do the same thing as what im thinking of because i dont think i can jump again while im in the air with
JumpVel 600.000000
please correct me if im wrong
im not sure but i know what u want....
ill give it a try but if it dont work im back to square 1
nah it only jumps once kinda sucks
Posts 1–5 of 5 · Page 1 of 1
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