#1
D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
#2
bool cBase::IsGameReadyForHook(void);
#3
{
if( GetModuleHandle( "d3d9.dll" ) != NULL
&& GetModuleHandle( "ClientFX.fxd" ) != NULL
&& GetModuleHandle( "CShell.dll" ) != NULL )
return true;
return false;
}
#4
g_pFont->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);

Originally Posted by
CoderNever
Try changing your character bytes to multi?
how do i do that