mp_level_up mp_defeat mp_time_running_out_winning mp_time_running_out_losing mp_suspense_01 mp_suspense_02 mp_suspense_03 mp_suspense_04 mp_suspense_05 mp_suspense_06 mp_war_objective_lost mp_war_objective_taken mp_bomb_plant mp_bomb_defuse ui_mp_suitcasebomb_timer veh_mig29_dist_loop veh_ac130_sonic_boom spawn_music defeat_music victory_music winning_music losing_music mission_succes mission_fail draw encourage_win encourage_lost timesup winning losing winning_fight losing_fight lead_lost tied lead_taken lastalive boost hardcore highspeed tactical challengecomplete promotion acheive_bomb bomb_taken bomb_defused bomb_planted securedobj lostobj obj_defend obj_destroy capture_obj capture_objs hq_located hq_captured hq_destroyed hq_offline hq_online new_positions pushforward attack defend offense defense halftime overtime switching ourflag ourflag_drop ourflag_return ourflag_capt getback_ourflag enemyflag_tobase enemyflag enemyflag_drop enemyflag_return enemyflag_capt capturing_a capturing_b capturing_c capture_a capture_b capture_c securing_a securing_b securing_c secure_a secure_b secure_c losing_a losing_b losing_c lost_a lost_b lost_c enemy_take_a enemy_take_b enemy_take_c enemy_has_a enemy_has_b enemy_has_c take_positions positions_lock dest_sentrygun nuke_music sentry_gone ti_cancelled ti_blocked cobra_helicopter_hit cobra_helicopter_secondary_exp cobra_helicopter_damaged cobra_helicopter_dying_loop cobra_helicopter_dying_layer cobra_helicopter_crash weap_cobra_missile_fire spinloop spinstart weap_cobra_20mm_fire_npc weap_c4detpack_trigger_plr littlebird_move ammo_crate_use
