[HELP] GlassWall Value
Anyone Help me with the right value of glass walls
void glasswalls()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
if(GetAsyncKeyState(VK_CONTROL) )
{
*(float*)glasswall_addy =0;
}
else
{
*(float*)glasswall_addy = 1168891904; //1168891904
}
}
}
*(float*)glasswall_addy =0; gives me glasswalls off
and
*(float*)glasswall_addy = 1168891904; //1168891904
or
*(float*)glasswall_addy = 1;
or
*(float*)glasswall_addy = -1;
gives me garbage texture

can anyone help me which right value to use? thanks in advance..
void glasswalls()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
if(GetAsyncKeyState(VK_CONTROL) )
{
*(float*)glasswall_addy =0;
}
else
{
*(float*)glasswall_addy = 1168891904; //1168891904
}
}
}
*(float*)glasswall_addy =0; gives me glasswalls off
and
*(float*)glasswall_addy = 1168891904; //1168891904
or
*(float*)glasswall_addy = 1;
or
*(float*)glasswall_addy = -1;
gives me garbage texture

can anyone help me which right value to use? thanks in advance..





