[HELP] GlassWall Value

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[HELP] GlassWall Value
Anyone Help me with the right value of glass walls

void glasswalls()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{

if(GetAsyncKeyState(VK_CONTROL) )
{

*(float*)glasswall_addy =0;
}
else
{
*(float*)glasswall_addy = 1168891904; //1168891904
}
}
}





*(float*)glasswall_addy =0; gives me glasswalls off

and

*(float*)glasswall_addy = 1168891904; //1168891904
or

*(float*)glasswall_addy = 1;
or

*(float*)glasswall_addy = -1;

gives me garbage texture




can anyone help me which right value to use? thanks in advance..
try:
void GWall()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
if(GetAsyncKeyState(VK_CONTROL) )
{
*(float*)glasswall_addy = 4;
}
}

Tell me if it works.
problem now fixed thanks
Quote Originally Posted by cross999 View Post
problem now fixed thanks
my pleasure
Thats why im here for
:O thank you for the code
Quote Originally Posted by yanroni View Post
:O thank you for the code
No bumming threads.
Quote Originally Posted by ~Shadow View Post
No bumming threads.
You mean bumping? /
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