CamMaxPosZOffset

Posts 1–15 of 19 · Page 1 of 2
CamMaxPosZOffset
Hi,

I can only use negative values for "CamMaxPosZOffset".

Like:
Code:
PushToConsole("CamMaxPosZOffset -150");
This doesn't work:
Code:
PushToConsole("CamMaxPosZOffset 150");
And this doesn't work too:
Code:
PushToConsole("CamMaxPosZOffset +150");
How do I bypass this?
use X,Y,Z and duckcam for Vjump
Quote Originally Posted by HaX4LiFe! View Post
use X,Y,Z and duckcam for Vjump
what is x,y,z?
cammaxposX cammaxposY ect..
Quote Originally Posted by HaX4LiFe! View Post
cammaxposX cammaxposY ect..
cammaxposz doesn't work... ^^

i want to make a little "ghostmode", so i have to edit the z-coordinate...
positive values dnt work only negative works so use other X,Y,Z coordinates
Quote Originally Posted by HaX4LiFe! View Post
positive values dnt work only negative works so use other X,Y,Z coordinates
i noticed that positive values dont work, what do you mean with other x,y,z coordinates? so, is it impossible to use positive values?
Quote Originally Posted by Killahr View Post
i noticed that positive values dont work, what do you mean with other x,y,z coordinates? so, is it impossible to use positive values?
look this is me using X,Y,Z offsets
Quote Originally Posted by HaX4LiFe! View Post
look this is me using X,Y,Z offsets
so it is possible?
Quote Originally Posted by Killahr View Post
so it is possible?
only negative values yes
Quote Originally Posted by HaX4LiFe! View Post
only negative values yes
so did you "teleport" with negative values? /
Quote Originally Posted by Killahr View Post
so did you "teleport" with negative values? /
shhh :P//
Quote Originally Posted by HaX4LiFe! View Post
shhh :P//
shhh? /
Quote Originally Posted by Killahr View Post
shhh? /
just use negative values until u get wat u want
Quote Originally Posted by HaX4LiFe! View Post
just use negative values until u get wat u want
well, like i said, i try to make a little "ghostmode" which works with cammaxposx/y/z. are there any tricks to realize this anyway?
Posts 1–15 of 19 · Page 1 of 2
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