Originally Posted by scorpoistak add hack=true; first after ur first pushtoconsole then add hack=false; after ur second one then it would look like this: Code: if(GetAsyncKeyState(VK_NUMPAD0) < 0){ hack = !hack; if(hack){ PushToConsole("SkelModelStencil 1"); hack=true; } else { PushToConsole("SkelModelStencil 0"); hack=false; Witch is called bool ing he did not say...
Originally Posted by tempta43 Lmao, nvm. Seal, helped with with the code, and I made the newbiest mistake in the world. NumLock was off :P So... the problem have been solve Thread Closed
Originally Posted by BloodSkin i had that problem too, which is why im looking into check the state of 2 keys at once. i just cant find any good documentation on GetAsyncKeyState I offered to help you with GetAsyncKeyState but you declined
Originally Posted by dugindog google is your friend Who exactly are you talking to? Problem Solved. /request close.