Chams not always bright
Hi,
My chams aren't always bright... (eg. in the shadow they are darker)... So I want that they are always bright... I attached two screenies, the first one is in the light and the second is in the shadow... I tryed using * when the texture was setted but it doesnt help... Can someone help me with this?


My chams aren't always bright... (eg. in the shadow they are darker)... So I want that they are always bright... I attached two screenies, the first one is in the light and the second is in the shadow... I tryed using * when the texture was setted but it doesnt help... Can someone help me with this?
Code:
* Dev->SetRenderState( D3DRS_AMBIENT, 0xFFFFFF );


