Ryu.

Posts 111 of 11 · Page 1 of 1
Nice vert.
I like the colors, and the depth is awesome.

8/10
It kinda bugs me how everything is blue, and then his wristband + headband are red.
Also, it might flow, and have depth, but it doesn't blend. He's just, there.

Still, it's a great piece.
7/10
Quote Originally Posted by bowlcut View Post
It kinda bugs me how everything is blue, and then his wristband + headband are red.
Also, it might flow, and have depth, but it doesn't blend. He's just, there.

Still, it's a great piece.
7/10
If you stood in a blue room,
would that make you blue?
Partly..depending on the lighting I suppose.
(not counting blacklight)
I did add some blue to the render.
Only for shading where I felt it was needed.
Quote Originally Posted by Ethereal View Post
If you stood in a blue room,
would that make you blue?
Partly..depending on the lighting I suppose.
(not counting blacklight)
I did add some blue to the render.
Only for shading where I felt it was needed.
Try using adjustment layers.
Quote Originally Posted by bowlcut View Post
Try using adjustment layers.
lul wut...you can't tell I used them.?

There's about..6 g-maps.
Curves.
Cooling filter
+2 Vibrance.
+1 saturation.
Exposure
Contrast
Ryu is blended fine, and the blue is fine.
Just because the effects are blue doesn't mean he turns into Ryu the smurf.
Quote Originally Posted by xsinxzerox backup View Post
C4D PASTE

I didn't just paste c4d's.
Every one of them were manipulated somehow.
Whether color, or adding stuff to them for lighting..
so not really sure what you mean.

Edit:Good c&c Doc..Pretty much spot on with what was originally bugging me about this.
Because I don't really consider this a great sig, I didn't bother saving .psd.
So, I guess this is a done deal..but I'll keep what you said in mind for next time around.
Erase some of the blue stuff on his head. That's my main beef with this piece. Everything has nice flow and depth except for that part. It looks like you pasted a blue stock reduce opac and forgot to erase over his head. Also reduce the opac of the exposure slightly or burn some areas. So that we get some nice contrasting parts especially around the effects.

Good job though
Posts 111 of 11 · Page 1 of 1

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