CLOSE FIXED
2 Fatal Errors. C++ No Menu
i tell you to post it in C++ section maybe you got more help there!
Yh, Will Do. Thanks
try to add 2 or three of this one at the end } that symbol
Add a second } at the end of the code on both.
oh well try adding one } compile then if doenst work add other
like this
bullshiit
}
}
like this
bullshiit
}
}
Here's and example:
Code:
#include <isotream>
using namespace std;
int main()
{
cout<<"Hello\n";
cin.get();
}
} <---------- try adding that second bracket.
/*New Source
#ifndef Base_CPP
#define Base_CPP
#include<Windows.h>
#include<Stdio.h>
#include"Base.h"
#define ServerBase 0x000000
#define PlayerBase 0x000000
void CloseWarrock(){
if(GetAsyncKeyState(VK_F12)){ExitProcess(0);}}
void BaseModule(void){
for(;
{
DWORD dwServer=*(DWORD*)ServerBase;//Server Base
DWORD dwPlayer=*(DWORD*)PlayerBase;//Player Base
CloseWarrock();
Sleep(20);}}
BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
if(dwReason==DLL_PROCESS_ATTACH){
CreateThread(0,0,(LPTHREAD_START_ROUTINE)BaseModul e,0,0,0);}
return TRUE;}
#endif
#ifndef Base_CPP
#define Base_CPP
#include<Windows.h>
#include<Stdio.h>
#include"Base.h"
#define ServerBase 0x000000
#define PlayerBase 0x000000
void CloseWarrock(){
if(GetAsyncKeyState(VK_F12)){ExitProcess(0);}}
void BaseModule(void){
for(;
{DWORD dwServer=*(DWORD*)ServerBase;//Server Base
DWORD dwPlayer=*(DWORD*)PlayerBase;//Player Base
CloseWarrock();
Sleep(20);}}
BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
if(dwReason==DLL_PROCESS_ATTACH){
CreateThread(0,0,(LPTHREAD_START_ROUTINE)BaseModul e,0,0,0);}
return TRUE;}
#endif
Did you try running 'Build Solution'?
you are funnest guyz on earth
i cant understand that things:S
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