Fail attempt please help.

Posts 112 of 12 · Page 1 of 1
Fail attempt please help.
What is wrong with this fail attempt at no recoil?
Code:
bool norecoil = false;
		if(norecoil){
			memcpy((LPVOID)0x3741A550, "\xD8\x66\x54", 3);
                        memcpy((LPVOID)0x3740AA99, "\xD9\x46\x54", 3);
                        memcpy((LPVOID)0x3741A564, "\xD9\x5E\x54", 3);
                        memcpy((LPVOID)0x3741A567, "\xD9\x46\x48", 3);
                        memcpy((LPVOID)0x3741A570, "\xD9\x5E\x48", 3);
			norecoil = false;
					}else{
			memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3);
                        memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3);
                        memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3);
                        memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3);
                        memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3);
			norecoil = true;
					}
					Sleep(200);
				}
I would put this under a GetAsyncKeyState command right?

I tried putting this in bloods hack base.
Please tell me why this isn't working.
getta bypass i think ^^

looks wrong ......
...norecoil isn't a PushToConsole command, is it?

[edt]
Ah, nvm...read that too fast.

If you really want help with that, PM Blood, he may know what to do.
I would if his PM wasn't disabled...
This needs thinking /
LOL refer to the allmighty. uh expert coders?
They don't seem to be anything up with the code O.o maybe
This part would be wrong memcpy((LPVOID)0x3741A570, "\xD9\x5E\x48", ect ect.

I'm not much of a C++ coder so I guess my answers are limited.
thanks for the offers guys.
I asked the pros, and they said they think No recoil can only be coded in a D3D.
Try MEMORIA not Memcpy
First off, your going to need a bypass if your messing with hardcoded memory in crossfire because of xtrap.

Secondly, I'm having a guess that you just copy and pasted that from combat arms.

Thirdly, your using bloods base. This just proves you have no idea what the fuck your doing and your just sticking things in and hoping it works.

There's thousands of ways to achieve no recoil. This is one of them. And yes it will work. But most likely your offsets are wrong. Because I can stick that into CE and it shows me that your original bytes are wrong for a start. So even when you switch your hack off, the bytes that are being replaced are wrong so therefore a crash will occur.

If I'm right, memcpy is a user-defined command. Why the heck are you just using it out of no where? :S Write your own functions? :S

Btw, the so called "pro" you asked is either:

1) An idiot
2) Doesn't know what recoil is.
3) Doesn't know what D3D is.
4) Doesn't even know what this game is about.
5) He's just bullshitting to you.

How does D3D make it so no recoil can't be achieved? =o=
the way i do it is there is a global that is used as a multiplier in calculating recoil and spread. LOL @ d3d only thing possible there would be say in game you had kick back the camera moves up you could POSSIBLY modify the viewmatrix to fix you view to where you never have that kick back. OR #2 calculate vm to counter the recoil which for a game liek this would be dumb...plus it may just be visual


Global:


Bullet calc:viewmatrix,view angles bullet calc
Posts 112 of 12 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?