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Home › Forum › MultiPlayer Game Hacks & Cheats › Game Hack & Cheat Development › Anti-Cheat › HackShield › Hack Shield Analysis

Hack Shield Analysis

Posts 1–8 of 8 · Page 1 of 1
Yepikiyay
Yepikiyay
[INFO]Hack Shield Analysis
Hack Shield Analysis

Credits: Me. Please don't use this without my permission.



Hi there, and welcome to my information dump on Hack Shield, one of the best Anti-Cheat out right now(HAHAH jokes). Today you will essentially learn what Hack Shield is made of, how Hack Shield works, and you will even learn some new bypassing ideas.

Index
  1. Hack Shield Components
  2. Hack Shield Flow
  3. Bypassing Theory


1. Hack Shield Components

Hack Shield consists of:

  1. EhSvc.dll
    • EhSvc is the Hack Shield interface dll
    • It communicates between the game client and Hack Shield
    • It communicates with the Hack Shield driver (EagleNT.sys)
    • It initiates the hack tool detection engine
    • This is usually the only file needed to create a workable bypass
  2. V3Pro32s.dll
    • This is the hacking tool detection interface dll
    • This starts the hacking tool detection engine
    • This is helps the scanning of known hack signatures
    • A very important file. This could interrupt the Hack Shield driver if correctly intercepted
Code:
_AhnGetFileEntry    0x1000bb9c    0x0000bb9c    30 (0x1e)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnBootInformation    0x1000b16f    0x0000b16f    1 (0x1)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnCheckBootSector    0x1000b177    0x0000b177    2 (0x2)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnCheckDefaultExtensions    0x1000124a    0x0000124a    3 (0x3)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnCheckFile    0x1000ba5e    0x0000ba5e    4 (0x4)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnCheckMemory    0x1000b160    0x0000b160    5 (0x5)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnCheckProcess    0x1000b79d    0x0000b79d    6 (0x6)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetBootRepairStatus    0x1000b5b9    0x0000b5b9    7 (0x7)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetDefaultExtensions    0x1000126b    0x0000126b    8 (0x8)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetEngineDate    0x100013fd    0x000013fd    9 (0x9)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetEngineDateString    0x1000145c    0x0000145c    10 (0xa)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetEngineDateValue    0x10001449    0x00001449    11 (0xb)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetExtRepairStatus    0x1000b287    0x0000b287    12 (0xc)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetRepairStatus    0x1000b1b4    0x0000b1b4    13 (0xd)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetVersion    0x100014f7    0x000014f7    14 (0xe)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetVirusFileCureData    0x1000120b    0x0000120b    15 (0xf)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetVirusName    0x100010d1    0x000010d1    16 (0x10)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetVirusName32    0x1000108c    0x0000108c    17 (0x11)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetVirusNameStr    0x1000116c    0x0000116c    18 (0x12)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnGetVirusNameStr32    0x100010ab    0x000010ab    19 (0x13)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnInitVaccineEngine    0x1000b600    0x0000b600    20 (0x14)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnRepairBootSector    0x1000b17e    0x0000b17e    21 (0x15)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnRepairFile    0x1000eea0    0x0000eea0    22 (0x16)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnRepairMemory    0x1000b167    0x0000b167    23 (0x17)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnSetDefaultOption    0x1000ba89    0x0000ba89    24 (0x18)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
AhnSetExtensions    0x10001295    0x00001295    25 (0x19)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
PV3CALGetInfoAddr    0x1000a0fe    0x0000a0fe    26 (0x1a)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
V3CALGetInfo    0x1000a0c2    0x0000a0c2    27 (0x1b)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
V3CALGetShowInfo    0x1000a080    0x0000a080    28 (0x1c)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll    
V3CALGetTotalInfoCount    0x1000a0b9    0x0000a0b9    29 (0x1d)    v3pro32s.dll    C:\Nexon\Combat Arms\HShield\v3pro32s.dll
3N.mhe


The Heuristic engine file
Contains the patterns used to search for known hacks

psapi.dll

The process status helper dll
Helps scan process signatures and control process functions
Code:
EmptyWorkingSet    0x76a61e20    0x00001e20    1 (0x1)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
EnumDeviceDrivers    0x76a615a3    0x000015a3    2 (0x2)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
EnumPageFilesA    0x76a63b3c    0x00003b3c    3 (0x3)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
EnumPageFilesW    0x76a639cd    0x000039cd    4 (0x4)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
EnumProcesses    0x76a634a9    0x000034a9    6 (0x6)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
EnumProcessModules    0x76a61a8a    0x00001a8a    5 (0x5)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetDeviceDriverBaseNameA    0x76a61748    0x00001748    7 (0x7)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetDeviceDriverBaseNameW    0x76a61823    0x00001823    8 (0x8)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetDeviceDriverFileNameA    0x76a616cd    0x000016cd    9 (0x9)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetDeviceDriverFileNameW    0x76a617c7    0x000017c7    10 (0xa)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetMappedFileNameA    0x76a61945    0x00001945    11 (0xb)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetMappedFileNameW    0x76a6187f    0x0000187f    12 (0xc)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetModuleBaseNameA    0x76a61d2f    0x00001d2f    13 (0xd)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetModuleBaseNameW    0x76a61cb2    0x00001cb2    14 (0xe)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetModuleFileNameExA    0x76a61c4a    0x00001c4a    15 (0xf)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetModuleFileNameExW    0x76a61bcd    0x00001bcd    16 (0x10)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetModuleInformation    0x76a61d97    0x00001d97    17 (0x11)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetPerformanceInfo    0x76a6382d    0x0000382d    18 (0x12)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetProcessImageFileNameA    0x76a637a9    0x000037a9    19 (0x13)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetProcessImageFileNameW    0x76a6371b    0x0000371b    20 (0x14)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetProcessMemoryInfo    0x76a635c2    0x000035c2    21 (0x15)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
GetWsChanges    0x76a636e1    0x000036e1    22 (0x16)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
InitializeProcessForWsWatch    0x76a6369d    0x0000369d    23 (0x17)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
QueryWorkingSet    0x76a61e8b    0x00001e8b    24 (0x18)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll    
QueryWorkingSetEx    0x76a61ec7    0x00001ec7    25 (0x19)    psapi.dll    C:\Nexon\Combat Arms\HShield\psapi.dll
  1. V3Warp(d)(n)s.v3d
  2. The anti-hacking engine pattern file

  • Not to sure exactly what this does, but it reads the 3N.mhe file
EagleNT.sys

The Hack Shield kernel driver
  • Performs anti-hacking functions, protects the game client's process, and hooks certain API's, rendering them useless
  • If successfully uninitiated, it could enable the use of many API's and functions such as Read/WriteProcessMemory.

2. Hack Shield Flow

Here is a graphical chart explaining how all the components work together:
[IMG]http://i254.photobucke*****m/albums/hh113/McElf223/structure.jpg[/IMG]
Here is a graphical chart explaining how Hack Shield is started:
[IMG]http://i254.photobucke*****m/albums/hh113/McElf223/hs_pc.jpg[/IMG]
**If I were you I would pay attention to those function names!

3. Bypassing Theory

So, we got some nice information about Hack Shield. How do we bypass it? I will tell you right now, I'm going to show you some very unconventional and new ideas. Say goodbye to your petty API and ASM bypasses, and say hello to your new best friend: detouring. Before we continue, you should have a strong foundation in detouring. If you don't, I recommend watching this: Created by Camtasia Studio 5


So what functions do we detour? In reality, you are going to be detouring CallBack. The CallBack function in Hack Shield collects data from the Hack Shield service. The data is usually errors or "Hack Detected" type messages. The goal of course is to stop it from getting the Hack Detected messages, or stop it from alerting the game client that there is a "Hack Detected" message. The first goal is to find the actual name of the function. The next step is to rebuild the params of the function. The next step is to find the address of this function. Then finally you detour it. Here is my example (not working probably):
Code:
////// Declares //////
#define CallBackAddy 0x0000001
typedef int ( *PFN_AhnEH_Callback)( long lCode, long lParamSize, void* pParam ); //the name of the function actually is PFN_AhnEH_Callback
PFN_AhnEH_Callback pAhnEH_Callback; //Defining our function
//////

////// Our new function //////
int _CallBackThread()
{
    DWORD dwCode = YOUR_CODE_TO_PASS;
    int myReturn = pAhnEH_Callback(dwCode, 0, NULL);
    return myReturn;
}
//////
////// Our Detour //////
pAhnEH_Callback  = (PFN_AhnEH_Callback)DetourFunction( (PBYTE)( Ehsvc + CallBackAddy ), (PBYTE)_CallBackThread()); 
//////
OLD SCHOOL BYPASS CODE XD

This is just pseudo code, but hopefully you get the idea. The hard part is finding the address of the function. There are some function addresses included for Combat Arms, but that's just Combat Arms. I have my way of getting it, but I'm leaving it up to you to figure out how to get the address. I don't want to completely hand feed you a working bypass. There are a couple ways to get it.

As a conclusion, I just want to say that you need to use your imagination! Find different functions. Find different ways to bypass. Rip Hack Shield apart.
#1 · edited 16y ago · 16y ago
xbeatsszzx
xbeatsszzx
ok...lol i dont get the codes
#2 · 16y ago
CA
candrajack
nice....info ..... OH yeah
#3 · 16y ago
Illuminatus
Illuminatus
For the two people above me, I somehow doubt this is for script kids like me and you.
#4 · 16y ago
diaz86
diaz86
TELL HOW TO BYPASS HACKSHIELD ON POINT BLANK PLIZZZ
#5 · 16y ago
KO
koolguyy
Lol...good luck you noobs trying to get a bypass..i got one already..They are hard to find these days..gotta make them yourself GOOD LUCK NUMBS
#6 · 15y ago
D3Dh0oker
D3Dh0oker
EhSvc.dll
EhSvc is the Hack Shield interface dll
It communicates between the game client and Hack Shield
It communicates with the Hack Shield driver (EagleNT.sys)
It initiates the hack tool detection engine
This is usually the only file needed to create a workable bypass

--------------
not rlly true, using stuff i got rid of Jump_short the main bypass component ._. and there on it was a bypass but that got patched and 2 lazy to update
#7 · 15y ago
freedompeace
freedompeace
Quote Originally Posted by D3Dh0oker View Post
EhSvc.dll
EhSvc is the Hack Shield interface dll
It communicates between the game client and Hack Shield
It communicates with the Hack Shield driver (EagleNT.sys)
It initiates the hack tool detection engine
This is usually the only file needed to create a workable bypass

--------------
not rlly true, using stuff i got rid of Jump_short the main bypass component ._. and there on it was a bypass but that got patched and 2 lazy to update
or you could do the same to the HackShield driver. The driver is the thing that does most of the checking.
#8 · 15y ago
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