i dont use gellins base that much i like my own right now but i fixed it by doing
add a function in base class called UpdateFont
in RenderFrame were you make the font put
now the function should look like this
hope it helps!
add a function in base class called UpdateFont
in RenderFrame were you make the font put
Code:
this->UpdateFont(pDevice);
Code:
void base::UpdateFont(LPDIRECT3DDEVICE9 pDevice){
D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
Sleep(2000);
}


sounds fishy
