(HELP) Gellin's base

Posts 16–22 of 22 · Page 2 of 2
i dont use gellins base that much i like my own right now but i fixed it by doing

add a function in base class called UpdateFont

in RenderFrame were you make the font put
Code:
this->UpdateFont(pDevice);
now the function should look like this

Code:
void base::UpdateFont(LPDIRECT3DDEVICE9 pDevice){
	D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
	Sleep(2000);
}
hope it helps!
Quote Originally Posted by whit View Post


Or He can it the way Im goin to show him on msn
wow whit is actually helping WOoooooot
sounds fishy
Quote Originally Posted by GodHack2 View Post
wow whit is actually helping WOoooooot
sounds fishy
Tehe The Guy Has a high post count...
I KNOW HOW TO DO IT!!!!!!!!>>.....

U DELETE THE WHOLE SOURCE CODE and start over with ur own base
Quote Originally Posted by topblast View Post
I KNOW HOW TO DO IT!!!!!!!!>>.....

U DELETE THE WHOLE SOURCE CODE and start over with ur own base
O Thats mean....
Quote Originally Posted by topblast View Post
I KNOW HOW TO DO IT!!!!!!!!>>.....

U DELETE THE WHOLE SOURCE CODE and start over with ur own base
I had to reformat my computer last week, so I had to start all over...and I'm not a fucking idiot
Quote Originally Posted by deathninjak0 View Post
I had to reformat my computer last week, so I had to start all over...and I'm not a fucking idiot
Then why ur font disappear?
Posts 16–22 of 22 · Page 2 of 2
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