What extra power does LUA add that C++ doesn't have?
(Or even, what power does using both rather than just C++ add?)
Originally Posted by 0rbit
What extra power does LUA add that C++ doesn't have?
(Or even, what power does using both rather than just C++ add?)
Alright With lua you can make
Ingame level editors
Ingame Lua interpreters. well use it to interpret the lua you input in-program
Create Objects ingame
Create tiles ingame
Pretty much has more access to stuff
And C++ is powerful
Lua Is powerful
Embedding Lua into C++ = Godly
Originally Posted by Kallisti
Alright With lua you can make
Ingame level editors
Ingame Lua interpreters
Create Objects ingame
Create tiles ingame
Pretty much has more access to stuff
And C++ is powerful
Lua Is powerful
Embedding Lua into C++ = Godly
Well, for the sake of being annoyingly argumentative you could do all of the above in C++ if you really wanted to. But yeah that does sound pretty damn good games-wise.
Cool.
Originally Posted by 0rbit
Well, for the sake of being annoyingly argumentative you could do all of the above in C++ if you really wanted to. But yeah that does sound pretty damn good games-wise.
Cool.
I think, Lua was pretty much created to be embedded into languages like C++. And its pretty much only useful for games ;D
Originally Posted by Kallisti
I think, Lua was pretty much created to be embedded into languages like C++. And its pretty much only useful for games ;D