[Tutorial]Remove ''match begins in'' +message.
This will disable the message(s) and the timer from the beginning in all gametypes. ( not tested if it works in all gametypes )
This might be useless or whatever you guys think. Or start flaming... *please dont*
But in case you EVER need it, you can find it here.
*just trying to help, hehe.*
Note: if this is useless, will a mod delete my thread please? :]
Enable/disable the movement:
This will enable or disable the movement of the player, depends on what you want.
Remove the message:
To remove the message ''the match begins in do the following.
Note: This will also disable ''eliminate the enemy players.''
And tada you're timer + message is gone!
Have fun...
This might be useless or whatever you guys think. Or start flaming... *please dont*
But in case you EVER need it, you can find it here.
*just trying to help, hehe.*
Note: if this is useless, will a mod delete my thread please? :]
Enable/disable the movement:
This will enable or disable the movement of the player, depends on what you want.
- Open the file "_playerlogic.gsc"
- Search for the threadname: Code:
spawnPlayer()
- Then scroll or search for this piece of code:
Code:if ( !gameFlag( "prematch_done" ) ) self freezeControlsWrapper( true ); else self freezeControlsWrapper( false );
- Change the red marked to false to enable the movement, change it to true to disable the movement.
Remove the message:
To remove the message ''the match begins in do the following.
- Open the file "_gamelogic.gsc"
- Search for the threadname: Code:
prematchPeriod()
- Then scroll or search for this piece of code:
Code:if ( level.prematchPeriod > 0 ) { if ( level.console ) { thread matchStartTimer( "match_starting_in", level.prematchPeriod); wait ( level.prematchPeriod ); } else { matchStartTimerPC(); } } else { matchStartTimerSkip(); } - Just change it to this:
Code:if ( level.prematchPeriod > 0 ) { if ( level.console ) { matchStartTimerSkip(); //thread matchStartTimer( "match_starting_in", level.prematchPeriod ); //wait ( level.prematchPeriod ); } else { matchStartTimerSkip(); //matchStartTimerPC(); } } else { matchStartTimerSkip(); }
Note: This will also disable ''eliminate the enemy players.''
And tada you're timer + message is gone!

Have fun...


