[RELEASE] Stride Logger

Posts 31–45 of 48 · Page 3 of 4
Quote Originally Posted by Finish View Post
Come on anyone can do that... i expect more from u guys.. u are the Game Hackers.
Stfu Troll...
Quote Originally Posted by whatup777 View Post
Btw Blood. As a bonus can you make an Info Box for the Numpads?
Now that will be nice. a little BOX to show u what Stride ur at and stuff like that

r u can let /me make one
Quote Originally Posted by Finish View Post
Now that will be nice. a little BOX to show u what Stride ur at and stuff like that

r u can let /me make one
There IS a little box -.-x Look at the vid at 1080p.
Quote Originally Posted by Void View Post
For the good people who want to make their own stride loggers.

http://www.mpgh.net/forum/31-c-c/118...e-logging.html

Made it a very long time ago... but it works.
Yep, That is where i made this from. But you will have to add some stuff to make the text not disappear, and also make the chams not DC, (Unless you use NULL textures). And also to make DIP hook undetected.
Quote Originally Posted by scimmyboy View Post
wrong strides? not coloring your textures?
Nah, he modded this...
Quote Originally Posted by scimmyboy View Post
wrong strides? not coloring your textures?
I used 44, but no i didn't color it because i was just testing
Quote Originally Posted by J View Post
Nah, he modded this...
i didnt mod, I just used a noob code because i was testing some stuff

Code:
HRESULT WINAPI DrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
	
	(stride == 44); 
	DWORD dwOldZEnable;

	pDevice->SetRenderState(D3DRS_ZENABLE,false);
    pDevice->SetTexture(0,NULL); 

	return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
Quote Originally Posted by markoj View Post
I used 44, but no i didn't color it because i was just testing

i didnt mod, I just used a noob code because i was testing some stuff

Code:
HRESULT WINAPI DrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
	
	(stride == 44); 
	DWORD dwOldZEnable;

	pDevice->SetRenderState(D3DRS_ZENABLE,false);
    pDevice->SetTexture(0,NULL); 

	return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
I lol'd @ the DIP.
Quote Originally Posted by Crash View Post
I lol'd @ the DIP.
ikr, like I said, a noob code( at least I didnt copy and paste)
Blood great release, but in CA-EU its cause DC.

in CA-NA tested until the login screen and it worked.

OS: WinXP Pro SP3 - 32bits
Posts 31–45 of 48 · Page 3 of 4
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