[RELEASE] Stride Logger
For the good people who want to make their own stride loggers.
http://www.mpgh.net/forum/31-c-c/118...e-logging.html
Made it a very long time ago... but it works.
http://www.mpgh.net/forum/31-c-c/118...e-logging.html
Made it a very long time ago... but it works.
I used 44, but no i didn't color it because i was just testing
i didnt mod, I just used a noob code
because i was testing some stuff
i didnt mod, I just used a noob code
because i was testing some stuffCode:
HRESULT WINAPI DrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
(stride == 44);
DWORD dwOldZEnable;
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,NULL);
return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
Instead of going 1 by 1 by 1 by 1 just do this...
http://forum.gaemdeception.net/threa...texture-logger
Replace gaem with game.
http://forum.gaemdeception.net/threa...texture-logger
Replace gaem with game.
Blood great release, but in CA-EU its cause DC.
in CA-NA tested until the login screen and it worked.
OS: WinXP Pro SP3 - 32bits
in CA-NA tested until the login screen and it worked.
OS: WinXP Pro SP3 - 32bits
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