Prob with c++ scope hotkey

Posts 14 of 4 · Page 1 of 1
Prob with c++ scope hotkey
Well, i've been trying to make a scope hack with hotkey in c++ (an right-click hotkey). But when i try in-game, it doesn't work.
Can any1 help me plz? i'm desperate...Bobo told me to search help here

Code:
// ScopeDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Scope.h"
#include "ScopeDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
DWORD proc_id;
HANDLE hProcess;

void memory()
{
HWND hWnd = FindWindow(0, "WarRock");
GetWindowThreadProcessId(hWnd, &proc_id);
hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATION|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_INFORMATION, FALSE, proc_id);
}

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CScopeDlg dialog

CScopeDlg::CScopeDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CScopeDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CScopeDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CScopeDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CScopeDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CScopeDlg, CDialog)
	//{{AFX_MSG_MAP(CScopeDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON1, OnScopeOn)
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CScopeDlg message handlers

BOOL CScopeDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CScopeDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CScopeDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		Ge***ientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CScopeDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void Writelong(long addy, long value)
{
    memory();
	WriteProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &value, sizeof(value), NULL);

}
void WritePointerFloat(long addy, short offset, float value)
{
	long maddy;
	long saddy;
	memory();
	ReadProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
	saddy = maddy + offset;
	WriteProcessMemory(hProcess, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
}

void CScopeDlg::OnScopeOn() 
{
Writelong(0xADD126, 1);	
}

void CScopeDlg::OnTimer(UINT nIDEvent) 
{
       if (GetAsyncKeyState(VK_RBUTTON)&1<< 0xF)  
       Writelong(0xADD126,1);
       else
       Writelong(0xADD126,0);

}
helloo? any1 there? <_<
you need to
A. Auctualy put the timer in the correct format
Code:
void CHiDlg::OnTimer(UINT nIDEvent) 
{
	switch(nIDEvent)
	{
	case FIRSTTIMER:
		{
                             //Hack for timer goes here,say stamina
                             Writealong (0x7fb344,115342553);    //this is not a real address
		}
		break; // end of a case
	}
	CDialog::OnTimer(nIDEvent);
}
thanks to ***-cobra
B. Point your button to a timer
Code:
SetTimer(FIRSTTIMER, 1, NULL);
again credits to ***-cobra
put that into your button code. If you have already defined the timer, you should be set
also DEFINE your timer in resource.h
Posts 14 of 4 · Page 1 of 1
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