if(GetAsyncKeyState(VK_NUMPAD0)<0){ //numpad 0 for nx chams
to
Code:
if(GetAsyncKeyState(VK_NUMPAD0)<1){ //numpad 1 for MineShit
I'm guessing thats an effort to change it to numpad 1? Thats completely incorrect. You are changing the wrong value. you change the VK_NUMPAD0 to VK_NUMPAD1
it is illegal
what about
Code:
if(MineShit){
Originally Posted by dugindog
it is illegal
what about
Code:
if(MineShit){
What are you trying to say?
it is still an invalid identifier
where are you declaring it?
Originally Posted by dugindog
it is still an invalid identifier
Because you probable didnt declare it
Code:
bool Mineshit=false;
Lol declare it , then try re compiling it , and watch you errors go away. Also
you C+P'ed xD
When you declare , put it all the way on top of base.cpp .
What is MineShit ?
Originally Posted by |Drake™|
Lol declare it , then try re compiling it , and watch you errors go away. Also
you C+P'ed xD
When you declare , put it all the way on top of base.cpp .
Not all variables have to be declared in a global scope.