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Home › Forum › Programming › C++/C Programming › [C++] SpeedHacking Using Timer API

[C++] SpeedHacking Using Timer API

Posts 1–5 of 5 · Page 1 of 1
radnomguywfq3
radnomguywfq3
[C++] SpeedHacking Using Timer API
I googled a bit, but I can only find out that the speed hack uses the timer API call in order to speed of the application. If anyone could fill me in a bit, I would love it.
#1 · 18y ago
Credzis
Credzis
For what do u need a speedhack ? I mean what game ?
Because i wont know how to do it in WarRock, but i do know it for CSS/CS1.6
Because ...
Css and Cs1.6 has SDK, so its easyer to do engine hooking

Dont even know if u can create a speedhack in D3D, for me, D3D is the bad side of life and C++/ASM the good side :P
#2 · 18y ago
radnomguywfq3
radnomguywfq3
=/ I mean to make a speed hacking using the timer API call.
#3 · 18y ago
nukeist_
nukeist_
Quote Originally Posted by Soulcatcher View Post
Css and Cs1.6 has SDK, so its easyer to do engine hooking
Well how do you think Dark Byte made cheat engine a speed hack for all games? Do you think that he went and got every single game and then made an engine hook that will always work for every single one?
#4 · 18y ago
GO
Gordon`
QueryPerformanceCounter Hook
#5 · 18y ago
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