Spawn Mod / Builder Mod?

Posts 3139 of 39 · Page 3 of 3
Just dl the mfcking forge mod?
wait so where would you place the .gsc file would you jsut put it in the mod u wanna us it in??
click ALL the folders in the mod folder and paste it there like maps/mp/gametypes/ or something
xD can i get a link for this plz?
can anyone please post their .iwd or something of the killingdyl's zombie mods v2 with this addod to buil , i have the zombie mod , i have forge mod , tryed everything i could but cant make them work so only host can build crates and save them somehow , if you have done that would you share it ? please
/Moved to Help
how do you save your forts
Quote Originally Posted by rkaf View Post
no u dont have to change anything it will work for pc its the same




Code:
Function() // this is a function, if u place the command outside the function it wont know when to call the code
{
      if self((self.name = level.hostname)
      //code here
}
after that u can add it to the function like to playerspawned() or inside the init()
add
Code:
self thread function();
this how u "call" the function, so when the playerspawned() will be loaded it will also load the function()


like i said im not sure if the if self((self.name = level.hostname) is correct but its something like that u should ask house cause i dont feel like lookin it up really u could give it a try
coding is not really your thing right?/

@Henka44 you would always need to run the mod, it wont save the edits you did. You can either set the care packages by gsc or spawn them ingame, but it wont save it to the real map file.
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