new ltc

Posts 1–11 of 11 · Page 1 of 1
new ltc
my hack is detected why????
i dont think i didanything whrong did i?
Code:
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole(const char* szCommand )
{
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
		__asm
		{
			push szCommand;
			call CONoff;
			add esp, 4;
		}
	}
}
 
void main()
{
while(true)
{
memcpy((LPVOID)0x372FF456, "\x90\x90", 2);
Sleep(50);
memcpy((LPVOID)0x37232B48, "\x90\x90\x90\x90", 4);
Sleep(50);
PushToConsole("DrawParticles 0");
Sleep(50);
PushToConsole("ShowFps 1");
Sleep(50);
PushToConsole("FogEnable 0" );
Sleep(50);
PushToConsole("ActivationDistance 999999" );
Sleep(50);
Sleep(50);
PushToConsole("BaseMoveAccel 1600.000000");
Sleep(50);
PushToConsole("StartAccel 1600.000000");
Sleep(50);
PushToConsole("MaxAccel 1600.000000");
Sleep(50);
PushToConsole("AccelInc 1600.000000");
Sleep(50);
PushToConsole("WalkVel 1600.000000");
Sleep(50);
PushToConsole("FRunVel 1500.000000");
Sleep(50);
PushToConsole("BRunVel 1500.000000");
Sleep(50);
PushToConsole("SRunVel 1500.000000");
Sleep(50);

}
}
DWORD WINAPI dwHackThread(LPVOID) {
while( !IsGameReadyForHook() )
Sleep(300);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
can someone help me
You never told us the main details:

1. When do you DC?
2. What exactly happens?
3. WHY THE FUCK DO YOU HAVE Sleep(50); AFTER EVERY HACK!!! THAT WILL LAGG LIKE A BITCH!
its detected

that makes not lag like a bitch

i get no lag at all with it this way
Quote Originally Posted by speedforyou View Post
its detected

that makes not lag like a bitch

i get no lag at all with it this way
you never answered the question, simply re-stated what you said.
Answer these:

1. When do you DC?
2. What exactly happens?
can u guys help me with a dif ltc method???
Quote Originally Posted by GameTrainerMaker View Post
Not me. Sorry!!
Wow really? So when you ask for help I'll be sure to say shut the fuck up.

Code:
typedef void( __cdecl *_RunConsoleCommand )( char *szCmnD );
_RunConsoleCommand RunConsoleCommand = (_RunConsoleCommand)dwConsoleAddress;

DWORD dwConsoleAddress = FindPattern((DWORD)dwEngine, (DWORD)0xFFFFFFFF, (PBYTE)"\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00", "x????xxxxxxxxxxxx????" );

RunConsoleCommand("MyCommand 1");
Code:
bool bSatChams;

void HackLoop( )
{
 while(1)
  {
    if( bSatChams )
     {
       RunConsoleCommand("SatChamsCommand 1" );
     }
     else
     {
       RunConsoleCommand("SatChamsCommand 0" );
     }
     if( GetAsyncKeyState( VK_NUMPAD1 ) &1 ){ bSatChams = !bSatChams; }
   }
}
welll ok i think ill just give up
Use hotkey to activate those hacks (no auto on), also avoid all hotkeys except alphabet keys coz it's detected since latest update.
i got this code it is eddited from crossfire to combat arms
will this still work??
Code:
#include <Windows.h>

void __cdecl PushToConsole(const char* szCommand )
{
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
		__asm
		{
			push szCommand;
			call CONoff;
			add esp, 4;
		}
	}
}

BOOL WINAPI Main (LPVOID)
{
	bool nofog = false;
	bool nxchams = false;
	bool worldframe = false;
	bool playerframe = false;
	bool nogun = false;
	bool pickup = false;
	while(1)
		//hotkeys
	{
		if(GetAsyncKeyState(VK_NUMPAD1)&1)
		{
			nofog = !nofog;
		}
		if(GetAsyncKeyState(VK_NUMPAD2)&1)
		{
			nxchams = !nxchams;
		}
		if(GetAsyncKeyState(VK_NUMPAD3)&1)
		{
			worldframe = !worldframe;
		}
		if(GetAsyncKeyState(VK_NUMPAD4)&1)
		{
			playerframe = !playerframe;
		}
		if(GetAsyncKeyState(VK_NUMPAD5)&1)
		{
			nogun = !nogun;
		}
		if(GetAsyncKeyState(VK_NUMPAD6)&1)
		{
			pickup = !pickup;
		}
//ptc's
		if  (nofog)
			PushToConsole("FogEnable 1");
		else
			PushToConsole("FogEnable 0");

		if  (nxchams)
			PushToConsole("SkelModelStencil 0");
		else
			PushToConsole("SkelModelStencil 1");

		if  (worldframe)
			PushToConsole("WireFrame 1");
		else
			PushToConsole("WireFrame 0");

		if  (playerframe)
			PushToConsole("WireFrameModels 1");
		else
			PushToConsole("WireFrameModels 0");

		if  (nogun)
			PushToConsole("DrawGuns 0");
		else
			PushToConsole("DrawGuns 1");

		if  (pickup)
			PushToConsole("ActivationDistance 999999");
		else
			PushToConsole("ActivationDistance 20");



		Sleep(100);
	}
}

bool Ready(void)
{
    if( GetModuleHandleA("CShell.dll")!= NULL)
        return true;
    return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
	while (!Ready())
		Sleep(200);
	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
	return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		MessageBoxA(0, "speedforyou from mpgh", "Injected", 0);
		system("start http://www.mpgh.net");
		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
	}
	return TRUE;
}
add me on msn
kegd1996@hotmail.com
Posts 1–11 of 11 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us