Did i write this right??

Posts 1–6 of 6 · Page 1 of 1
Did i write this right??
Hi, i was wondering if this mod to create a block and a door wus right.
------------------
init()
{
level.doCustomMap = 0;
level.doorwait = 2;
}
}
CreateMapWait()
{
for(i = 15; i > 0; i--)
{
level.TimerText destroy();
}
}
Afghan()
{
CreateBlocks((1587,-169,136))
CreateDoor((2276,-36,-136)), ((2276,-171,136))
Wrong Section + Why not post this in your original thread? Not make a new one
Quote Originally Posted by icygrave View Post
Hi, i was wondering if this mod to create a block and a door wus right.
------------------
init()
{
level.doCustomMap = 0;
level.doorwait = 2;
}
}
CreateMapWait()
{
for(i = 15; i > 0; i--)
{
level.TimerText destroy();
}
}
Afghan()
{
CreateBlocks((1587,-169,136))
CreateDoor((2276,-36,-136)), ((2276,-171,136))
Um...Why u don't change the code in the original mapedit?
add this under init() in _rank.gsc
Code:
level thread maps\mp\gametypes\MapEdit::init();
Quote Originally Posted by alistair4322 View Post
Um...Why u don't change the code in the original mapedit?
add this under init() in _rank.gsc
Code:
level thread maps\mp\gametypes\MapEdit::init();
you have to put that in doinit() also your spaces on the coordinates should be like this:
CreateBlocks((1587, -169, 136))
CreateDoor((2276, -36, -136)), ((2276, -171, 136))
Please put your Help threads in our Help section
/Moved
ok, im sry for my failed attempts at posting.
now on to business so i did wut all u said i put the coordinates in the original zombie MapEdit but now i am get "bad syntex" error. Is their any other thing that i need to do??
-----------
Never mind it wasn't working because i was putting blocks where their was already stuff.
Posts 1–6 of 6 · Page 1 of 1
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