Super Bullets Address!

Posts 31–45 of 49 · Page 3 of 4
Quote Originally Posted by Crash View Post
No........
well what do you have?
Quote Originally Posted by gcflames12 View Post
well what do you have?
MSN.......

Quote Originally Posted by ipwnuuaal5 View Post
0x3771A1EC is an addy.
Wait for it to be tested
Quote Originally Posted by Crash View Post
MSN.......
damn im gonna make one whats ur name?
0x3771A1EC is the superbullet addy.
lol wow these do not work, i tested em.

/request Close
It should work cause I found an old addy and updated it. :O
Quote Originally Posted by J View Post
Yes super bullets is when you shoot through walls.
No man the Superbullets not through the walls the superbullets = move your shate To the Enemy
I'm sure about this....
Quote Originally Posted by mo3ad001 View Post
No man the Superbullets not through the walls the superbullets = move your shate To the Enemy
I'm sure about this....
The address you have is

Code:
3771A1EC    .  43 61 6E 53 68 6F 6F 74 54 6>ASCII "CanShootThrough",0
Trust me we have all tried this.
Quote Originally Posted by J View Post
Trust me we have all tried this.
Wow did people acctualy try that?? O.o
Quote Originally Posted by Mr.Mageman View Post


Wow did people acctualy try that?? O.o
Yes, trust me.. lmao.
Quote Originally Posted by J View Post
The address you have is

Code:
3771A1EC    .  43 61 6E 53 68 6F 6F 74 54 6>ASCII "CanShootThrough",0
Trust me we have all tried this.
what do you mean ??
i don't have any Addie to the Superbullets /yea
and this Addie Work with you ??
I'm sure no and I mean Not Though the Wall
Superbullets= Move Damage the Weapon to the Enemy Body /yea
God damn, can we stop posting stuff before we test them? I can assure you that there is no PTC or string that will make super bullets. Ive looked at the function for long enough that I know what affects it
Quote Originally Posted by mmbob View Post
God damn, can we stop posting stuff before we test them? I can assure you that there is no PTC or string that will make super bullets. Ive looked at the function for long enough that I know what affects it
Tell me return value pl0xz 4 teh function to make sure no collision is returned.
Well i belive superbullets will be getting the values for (your bullets)
and you will set the axis to the enemy pointer (position) this is a bit advanced
and i dont think you can simply do it by just noping an addy
Posts 31–45 of 49 · Page 3 of 4
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