[SOLVED]How do you spawn explosive barrels ?
I found the following code but it doesnt seem to work for me

:
Code:
GetCursorEntity()
{
forward = self getTagOrigin("tag_eye");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 20000, vec[1] * 20000, vec[2] * 20000);
entity = BulletTrace( forward, end, 0, self )[ "entity" ];
return entity;
}
entity = spawn( "script_model", (2977,-2936,282) );
entity.angles = (0,53,0);
entity setModel( "com_barrel_benzin" );
entity.targetname = "explodable_barrel";
entity.target = "pf77_auto1";//you need the target name to make it solid
EntCollision = getEnt( entity.target, "pf77_auto1" );//also include this line
entity CloneBrushmodelToScriptmodel( EntCollision );
entity common_scripts\_destructible::setup_destructibles();
This seems to be set for spawning ob shooting, but somehow i cant get it working for spawned stuff... any advice ?