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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Server / GSC Modding › Call of Duty Modern Warfare 2 GSC Modding Help/Discussion › [Solved]Starting a Mod?

[Solved]Starting a Mod?

Posts 1–4 of 4 · Page 1 of 1
nikolai13
nikolai13
[Solved]Starting a Mod?
Hey guys im trying to create a mod, i know that you start off with:

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

But what goes after it, if anyone could give me a tutorial that would be great
#1 · edited 16y ago · 16y ago
master131
[MPGH]master131
Use a clean _rank.gsc! Doing that will take AGES to finish, trust me.

C++ | #include common_scripts\utilit - Clean _rank.GSC file - iMuZT4xz - Pastebin.com
#2 · 16y ago
Blubb1337
Blubb1337
/solved I guess
#3 · 16y ago
nikolai13
nikolai13
Thank You
#4 · 16y ago
Posts 1–4 of 4 · Page 1 of 1

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Tags for this Thread

#create#modern#mods#start#warfare