[source]lhck 02 Normal server
Code:
#include "stdafx.h"
#include <windows.h>
#include <iostream>
using namespace std;
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "CShell.dll" ) != NULL ) {
return true;
} else {
return false;
}
}
void __cdecl PushToConsole( const char* szCommand ) {
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL ) {
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x99D40) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F7 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
}
void main(int LTC) {
Sleep(1000);
bool dozen = false;
bool nosky = false;
bool nosmoke = false;
bool white = false;
bool whireworld = false;
bool playerwire = false;
bool skel = false;
bool nogun = false;
bool fogenable = false;
bool water = true;
bool bullets = true;
bool nolightobjects = false
bool noplayers = false;
bool meblack = false;
bool black = false;
while("why" ) {
PushToConsole("SkelModelStencil -1" );
if(GetAsyncKeyState(VK_NUMPAD1)<0){
dozen = !dozen;
}
if(GetAsyncKeyState(VK_NUMPAD2)<0){
nosky = !nosky;
}
if(GetAsyncKeyState(VK_NUMPAD3)<0){
nosmoke = !nosmoke;
}
if(GetAsyncKeyState(VK_NUMPAD4)<0){
white = !white;
}
if(GetAsyncKeyState(VK_NUMPAD5)<0){
whireworld = !whireworld;
}
if(GetAsyncKeyState(VK_NUMPAD6)<0){
playerwire = !playerwire;
}
if(GetAsyncKeyState(VK_NUMPAD7)<0){
skel = !skel;
}
if(GetAsyncKeyState(VK_NUMPAD8)<0){
nogun = !nogun;
}
if(GetAsyncKeyState(VK_NUMPAD9)<0){
fogenable = !fogenable;
}
if(GetAsyncKeyState(VK_F2)<0){
bullets = !bullets;
}
if(GetAsyncKeyState(VK_F3)<0){
water = !water;
}
if(GetAsyncKeyState(VK_F4)<0){
nolightobjects = !nolightobjects;
}
if(GetAsyncKeyState(VK_F5)<0){
noplayers = !noplayers;
}
if(GetAsyncKeyState(VK_F6)<0){
meblack = !meblack;
}
if(GetAsyncKeyState(VK_F7)<0){
black = !black;
}
if (meblack) {
PushToConsole("ScreenGlowFogEnable 0");
} else {
PushToConsole("ScreenGlowFogEnable 1");
}
if(noplayers) {
PushToConsole("Effect_ForceSoftwareShaders 0");
} else {
PushToConsole("Effect_ForceSoftwareShaders 1");
}
if (nolightobjects) {
PushToConsole("Effect_DebugEffectIncludes 3");
} else {
PushToConsole("Effect_DebugEffectIncludes 0");
}
if (black) {
PushToConsole("DrawWorld 0");
} else {
PushToConsole("DrawWorld 1");
}
if (whireworld) {
PushToConsole("LightmapsOnly 1");
} else {
PushToConsole("LightmapsOnly 0");
}
if(bullets) {
PushToConsole("DrawSprites 1");
} else {
PushToConsole("DrawSprites 0");
}
if (water) {
PushToConsole("DrawPolyGrids 1");
} else {
PushToConsole("DrawPolyGrids 0");
}
if (fogenable) {
PushToConsole("FogEnable 1");
} else {
PushToConsole("FogEnable 0");
}
if (skel) {
PushToConsole("ModelDebug_DrawSkeleton 1");
} else {
PushToConsole("ModelDebug_DrawSkeleton 0");
}
if (dozen) {
PushToConsole("ModelDebug_DrawBoxes 1");
} else {
PushToConsole("ModelDebug_DrawBoxes 0");
}
if (nosky) {
PushToConsole("DrawSky 0");
} else {
PushToConsole("DrawSky 1");
}
if (whireworld) {
PushToConsole("WireFrame 1");
} else {
PushToConsole("WireFrame 0");
}
if (playerwire) {
PushToConsole("WireFrameModels 1");
} else {
PushToConsole("WireFrameModels 0");
}
if (nogun) {
PushToConsole("DrawGuns 0");
} else {
PushToConsole("DrawGuns 1");
}
if(nosmoke) {
PushToConsole("DrawParticles 0");
} else {
PushToConsole("DrawParticles 1");
}
if(white) {
PushToConsole("TextureModels 0");
} else {
PushToConsole("TextureModels 1");
}
Sleep(1);
}
}
DWORD WINAPI yhd(LPVOID) {
while(IsGameReadyForHook() )
Sleep(125);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) {
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH ) {
MessageBoxA(0, "Coded By lauwy\nMPGH\nWindows 7 only", "Injected", 0);
CreateThread(NULL, NULL, yhd, NULL, NULL, NULL);
}
return true;
}
Added some anti leeche protection
Press thanks