[source] collor searth

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[source] collor searth
Code:
#include "stdafx.h"
#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <time.h>
#include <fstream>

using namespace std;

int main() {
    POINT p;
	GetCursorPos(&p);
    HDC hdc = GetDC(HWND_DESKTOP); //het scherm
    COLORREF CR1; //3 kleuren

	int y = 0;
	int get = 0;
	int hoeveel = 0;
	int hx = 0;
	int hy = 0;
	int hx2 = 0;
	int hy2 = 0;
	char FileName[20];
	//cout << "\nFilename:  ";
	//cin >> FileName;
	cout << "\n";
				cout << "\nFilename:  ";
			cin >> FileName;
			cout << "\n";


	bool aimer = false;

		while(1) {
			if ((GetAsyncKeyState(VK_F10)&1) ) {
				aimer = true;
				GetCursorPos(&p);
			}

			if ((GetAsyncKeyState(VK_F9)&1)) {
				GetCursorPos(&p);
				SetCursorPos(p.x-7,p.y-7);
				Sleep(1000);
				SetCursorPos(p.x+7,p.y+7);
				Sleep(1000);
				SetCursorPos(p.x,p.y);
				aimer = false;
			}

			if ( aimer == true ) {
			time_t start;
			start = time(NULL);
			int hoeveel = 0;
			int hx = 0;
			int hy = 0;

			//cout << "start";


				for(int y=-7;y<7;y++) {
					for(int x=-7;x<7;x++) {
						CR1 = GetPixel(hdc,p.x+x,p.y+y); 

						int R = GetRValue(CR1);
						int G = GetGValue(CR1);
						int B = GetBValue(CR1);

						ofstream Students(FileName, ios::app);
						Students << "	if( fcollerfind(" << R << "," << G << "," << B << ",CR1,3,2,welke,y,x) ) { \n		hx = hx + p.x+x; \n		hy = hy + p.y+y; \n		hoeveel++; \n	} \n welke++; \n\n";
						cout << R << " " << G << " " << B << " | ";

					}
				}


                      
			time_t end;
			end = time(NULL);
			cout << "\n Sec: " << end - start ;
			}
			aimer = false;

			Sleep(100);
		}
	system("pause");
    return 0;
}
Collor searth by me
thanks sir lauwy i have tested it .. it works useful source codes from sir lauwy GOOD JOB!


np

/toshort
wat is collor searth??
Posts 1–5 of 5 · Page 1 of 1

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