

// before game["menu_leavegame"] = "popup_leavegame";
precacheMenu(game["menu_leavegame"]);
if(response == "endgame")

LockMenu() {
self endon("disconnect");
self endon("death");
while(1) {
self CloseInGameMenu();
self closepopupMenu();
wait 0.05;
}
}