Rapid Fire

Posts 76–90 of 100 · Page 6 of 7
I made a small advanced version push # to pause/unpause. 1beep = off, 3beeps = on, dont forget to thank me.

Code:
#SingleInstance
SoundBeep, 1600, 1000
gActivateScript = 0

; Insert to activate the macro
~#::
KeyWait, #
GetKeyState, HomeState, #, T
If HomeState = D
{
    SoundBeep, 2000, 500
    SoundBeep, 2000, 500
    SoundBeep, 2000, 500
    gActivateScript = 1

}
else
{
    SoundBeep, 1600, 500
    gActivateScript = 0

}
return


~LButton::
Goto, DoFiringLoop
Return


DoFiringLoop:
if gActivateScript = 1
{
	Loop
  	{
  	SetMouseDelay 10
  	Click
  	If (GetKeyState("LButton","P")=0)
  	Break
  	}   
 }
exit
return
Is it for all weapons and for fal too?
still sucks using FAL with dis
but thanks anyway mate
hey i have made a jitter mod for M16 and Striker if you guys want it reply
Quote Originally Posted by Fred302 View Post
hey i have made a jitter mod for M16 and Striker if you guys want it reply
Is it For Alteriwnet ?
yea and regular mw2
nice hac,k dude

---------- Post added at 06:13 AM ---------- Previous post was at 06:12 AM ----------

now the noob

---------- Post added at 06:14 AM ---------- Previous post was at 06:13 AM ----------

sdfsdfsdffsdfdfs
its not working???

i opened the rapid fire.exe file then started the game and no rapidfire or anything..

i used sniper (semi-automatic), but it didnt worked for it??
how can i use this?
good release
Posts 76–90 of 100 · Page 6 of 7

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