[SOLVED] Totally confused.
Hi, i came accross a mod that used a deagle for a portal by beaverman, but its in a format like this
and i have no idea how to put it into a format so a modloader will load it. (MW2 Liberation). could anyone tell me how to make GSC's out of these files, because i have a couple other mods that are like this.
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
setDvar("ui_gametype", "Portal mod");
self.weaponpor = "deserteaglegold_mp";
self.greenroof=1;
self.redroof=1;
self.ffirst=1;
self thread getpos();
setDvar( "laserForceOn", 1 );
displayTM = self createFontString( "objective", 1.5 );
displayTM setPoint( "TOPRIGHT", "TOPRIGHT", 1, 10);
displayTM2 = self createFontString( "objective", 1.5 );
displayTM2 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 30);
displayTM3 = self createFontString( "objective", 1.5 );
displayTM3 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 50);
displayTM setText("^1Bea^7ver^1man^0's");
displayTM2 setText("^7Aperture science Handheld portal device");
displayTM3 setText(" ");
/*****************************************************/
displayTM4 = self createFontString( "objective", 1.5 );
displayTM4 setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", 0, -10);
displayTM4 setText("^6Copyright 1993 ^5Aperture ^7Laboratories");
/*****************************************************/
self.redsaveshit = (-155154,-514654,-5132168);
self.saveshit = (-155154,-514654,-5132168);
self.justtel=0;
setDvar("sv_cheats", 1);
setDvar("timescale", 1);
for(;;)
{
self waittill("spawned_player");
self.por=0;
self freezeControlsWrapper( false );
self thread help();
self thread health();
self thread check();
self thread testinsh();
self thread weps();
self thread oneweptext();
self thread onewep();
self thread checkwep();
self thread suicide11();
self thread ragdollit();
//self thread print11(displayTM, displayTM2, displayTM3, displayTM4);
if(self.ffirst==1){
self thread maps\mp\gametypes\_hud_message::hintMessage("Beaverman's portal mod :D");
self thread maps\mp\gametypes\_hud_message::hintMessage("Have fun!");
self.ffirst=0;
}
}
}
ragdollit()
{
for(;;)
{
self waittill("death");
self StartRagdoll();
wait .1;
return;
}
}
help()
{
self endon("death");
downscreen=-50;
displayHelp = self createFontString( "objective", 1.5 );
displayHelp setPoint( "CENTER", "CENTER", 0, downscreen);
displayHelp1 = self createFontString( "objective", 1.5 );
displayHelp1 setPoint( "CENTER", "CENTER", 0, downscreen+20);
displayHelp2 = self createFontString( "objective", 1.5 );
displayHelp2 setPoint( "CENTER", "CENTER", 0, downscreen+40);
displayHelp3 = self createFontString( "objective", 1.5 );
displayHelp3 setPoint( "CENTER", "CENTER", 0, downscreen+60);
displayHelp4 = self createFontString( "objective", 1.5 );
displayHelp4 setPoint( "CENTER", "CENTER", 0, downscreen+80);
self thread destondeath(displayHelp);
self thread destondeath(displayHelp1);
self thread destondeath(displayHelp2);
self thread destondeath(displayHelp3);
self thread destondeath(displayHelp4);
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;;)
{
self waittill("dpad_down");
self freezeControlsWrapper( true );
displayHelp setText("^1HELP");
displayHelp1 setText("^7Shoot=PLACE PORTAL");
displayHelp2 setText("^7Aim Down Sight=CHANGE PORTAL COLOR");
displayHelp3 setText("^7The Golden deagle is the portal gun");
self waittill("dpad_down");
self freezeControlsWrapper( false );
displayHelp setText(" ");
displayHelp1 setText(" ");
displayHelp2 setText(" ");
displayHelp3 setText(" ");
wait .2;
}
}
suicide11()
{
self notifyonplayercommand("lolsse", "+actionslot 3");
for(;;)
{
self waittill("lolsse");
self Suicide();
}
}
health()
{
self endon("death");
displayTM5 = self createFontString( "objective", 1.5 );
displayTM5 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 0);
displayTM6 = self createFontString( "objective", 1.5 );
displayTM6 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 20);
self thread destondeath(displayTM5);
self thread destondeath(displayTM6);
for(;;)
{
if(self.health>self.maxhealth/4)
{
displayTM5 setText("^2Health " + self.health + "/" + self.maxhealth);
displayTM6 setText("Press [{+actionslot 2}] for help");
}else{
displayTM5 setText("^1Health " + self.health + "/" + self.maxhealth);
displayTM6 setText("^1Health critical");
}
wait .2;
}
}
checkwep()
{
self endon("death");
displayPortal = self createFontString( "objective", 1.5 );
displayPortal setPoint( "CENTER", "BOTTOM", 0, -120);
self thread destondeath(displayPortal);
for(;;)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor)
{
displayPortal setText("^7Aperture science Portal gun!");
self AllowAds(false);
self setSpreadOverride(.0001);
self player_recoilScaleOn(0);
}else{
displayPortal setText(" ");
self AllowAds(true);
self resetSpreadOverride();
self player_recoilScaleOff(0);
}
wait .2;
}
}
onewep()
{
self endon("death");
self notifyOnPlayerCommand( "ads", "+toggleads_throw" );
self notifyOnPlayerCommand( "ads", "+speed_throw" );
for(;;)
{
self waittill("ads");
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==0)
{
self.por=1;
}
self waittill("ads");
if ( currentWeapon == self.weaponpor && self.por==1)
{
self.por=0;
}
}
}
oneweptext()
{
self endon("death");
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "CENTER", "BOTTOM", 0, -100);
self thread destondeath(displayText);
for(;;)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==0)
{
displayText setText("^1Red ^0Portal");
}else{
if(currentWeapon == self.weaponpor && self.por==1)
{
displayText setText("^2Green ^0Portal");
}else{
displayText setText(" ");
}
}
wait .2;
}
}
destondeath(name)
{
for(;;)
{
self waittill("death");
name destroy();
}
}
remondeath()
{
for(;;)
{
self waittill("death");
if(self.ffirst==0)
{
self.redsaveshit = (-155154,-514654,-5132168);
self.saveshit = (-155154,-514654,-5132168);
self.green delete();
self.red delete();
}
wait .2;
}
}
weps()
{
self endon("death");
//self takeAllWeapons();
self giveWeapon(self.weaponpor, 6, false);
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
}
getpos()
{
while(1)
{
self.newshit = self.origin;
self.newshit2 = self GetVelocity();
wait .1;
}
}
print11(displayTM, displayTM2, displayTM3, displayTM4) //debug
{
self notifyOnPlayerCommand("butoo", "+activate");
for(;;)
{
self waittill("butoo");
displayTM setText(self.redrot[1]);
displayTM2 setText(self.redrot[1]-self.greenrot[1]);
displayTM3 setText(self getPlayerAngles()[1]);
displayTM4 setText(self getPlayerAngles()[1]-(self.redrot[1]-self.greenrot[1]));
}
}
Bluesavepos(Pos)
{
self endon("death");
self.saveshit = Pos;
}
Redsavepos(Pos)
{
self endon("death");
self.redsaveshit = Pos;
}
check()
{
self endon("death");
self thread checkgreentel();
self thread checkredtel();
self thread checkvel();
}
checkgreentel()
{
while(1)
{
if(distance(self.saveshit, self.newshit) < 50 && self.justtel==0 && self.reddd==1 )
{
self.justtel=1;
self thread justreset(self.justtele);
if(self.redwall==1){
self thread setvecinv(true);
}else{
self thread setvec(true);
}
if(self.redroof==0)
{
self SetOrigin(self.redsaveshit);
self SetVelocity(self.oldvel);
}else{
self SetOrigin(self.redsaveshit-(0,0,100));
self SetVelocity(self.vel);
}
}
wait .1;
}
}
checkredtel()
{
while(1)
{
if(distance(self.redsaveshit, self.newshit) < 50 && self.justtel==0 && self.greendd==1 )
{
self.justtel=1;
self thread justreset(self.justtele);
if(self.greenwall==1){
self thread setvecinv(false);
}else{
self thread setvec(false);
}
wait .05;
if(self.greenroof==0)
{
self SetOrigin(self.saveshit);
self SetVelocity(self.oldvel);
}else{
self SetOrigin(self.saveshit-(0,0,100));
self SetVelocity(self.vel);
}
}
wait .1;
}
}
checkvel()
{
while(1)
{
if((distance(self.redsaveshit, self.newshit) < 120 && distance(self.redsaveshit, self.newshit) > 50) || (distance(self.saveshit, self.newshit) < 120 && distance(self.saveshit, self.newshit) > 50) )
{
self.vel = self GetVelocity();
self.oldvel = (self.vel[0], self.vel[1], self Negate(self.vel[2]));
}
wait .1;
}
}
justreset(var11)
{
wait .6;
self.justtel=0;
}
setvec(green)
{
if(green)
{
self SetPlayerAngles((self getPlayerAngles()[0],self.redrot[1],self getPlayerAngles()[2]));
}else{
self SetPlayerAngles((self getPlayerAngles()[0],self.greenrot[1],self getPlayerAngles()[2]));
}
}
setvecinv(green)
{
if(green)
{
self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.redrot[1]),self getPlayerAngles()[2]));
}else{
self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.greenrot[1]),self getPlayerAngles()[2]));
}
}
invertang(angle)
{
if(angle<=180)
{
retu=angle-180;
}else{
retu=angle+180;
}
return(retu);
}
Negate(vector){
self endon("death");
negative=vector-(vector*2);
return(negative);
}
testinsh()
{
self endon("death");
green = spawn("script_model", (-155154,-514654,-5132168) );
green setModel( "com_plasticcase_friendly" );
red = spawn("script_model", (-155154,-514654,-5132168) );
red setModel( "com_plasticcase_friendly" );
self.greendd=0;
self.reddd=0;
green hide();
red hide();
self thread remondeath();
for(;;)
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==1)
{
self thread getvec(self.por);
self.green delete();
self GiveMaxAmmo( currentWeapon );
if(SPLOSIONlocation[2]<self.newshit[2] + 100 && SPLOSIONlocation[2]>self.newshit[2] + 25)
{
self.green = spawn("script_model", SPLOSIONlocation);
self.green RotateTo( ( 90, 0, 0), 0.0001, 0, 0);
self.green setModel( "com_plasticcase_friendly" );
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.greenroof=0;
self.greenwall=1;
}else{
if(SPLOSIONlocation[2]<self.newshit[2] + 100)
{
self.green = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
self.greenroof=0;
}else{
self.green = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
self.greenroof=1;
}
self.greenwall=0;
self.green RotateYaw(self.greenrot[1], 0.0001, 0, 0);
self.green setModel( "com_plasticcase_friendly" );
self.greenwall=0;
}
self thread Bluesavepos(SPLOSIONlocation);
self.greendd=1;
}
if ( currentWeapon == self.weaponpor && self.por==0)
{
self thread getvec(self.por);
self.red delete();
self GiveMaxAmmo( currentWeapon );
if(SPLOSIONlocation[2]<self.newshit[2] + 100 && SPLOSIONlocation[2]>self.newshit[2] + 25)
{
self.red = spawn("script_model", SPLOSIONlocation);
self.red RotateTo( ( 90, 0, 0), 0.0001, 0, 0);
self.red setModel( "com_plasticcase_enemy" );
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.redroof=0;
self.redwall=1;
}else{
if(SPLOSIONlocation[2]<self.newshit[2] + 100)
{
self.red = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
self.redroof=0;
}else{
self.red = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
self.redroof=1;
}
self.red setModel( "com_plasticcase_enemy" );
self.red RotateYaw(self.redrot[1], 0.001, 0, 0);
self.redwall=0;
}
self thread Redsavepos(SPLOSIONlocation);
self.reddd=1;
}
}
}
getvec(col)
{
if(col==0)
{
self.redrot=self getPlayerAngles();
}else{
self.greenrot=self getPlayerAngles();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
